Reputation: 21
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class MainWindow extends JFrame{
public static void main(String[] args) {
JFrame mainWindow = new JFrame("Siege Arena");
mainWindow.setResizable(false);
mainWindow.setVisible(true);
mainWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainWindow.setSize(500, 500);
loadpics();
}
Image bg;
public void loadpics(){
bg = new ImageIcon("C:\\test\\Background.png").getImage();
repaint();
}
public void paint(Graphics g){
g.drawImage(bg,0,0,null);
}
}
All I am trying to do is create a JFrame and load a simple image on to it, How exactly do i do that. Here I tried, and failed. Can someone help me?
Upvotes: 0
Views: 43
Reputation: 347334
Can someone see what is wrong?
JFrame
, you're not adding any new functionality and you're locking yourself into a single use of the componentpaint
of top level containers, like JFrame
, it's far to easy (like you have) to break the paint chain which gives no end of problemssuper.paint
and breaking the paint chainImageObserver
to ImageIcon
MainWindow
when you try and load the image.If I "guess" correctly, you are trying to paint a background image into a window. If so, then the way you've tried is DEFIANTLY not the way to go about it.
Instead...
JPanel
paintComponent
method to draw the imageImageIO
instead of ImageIcon
. ImageIO
will throw an exception if the image can't be loaded.For example...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setContentPane(new BackgroundPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class BackgroundPane extends JPanel {
private BufferedImage bg;
public BackgroundPane() {
try {
bg = ImageIO.read(new File("C:\\test\\Background.png"));
} catch (IOException ex) {
ex.printStackTrace();
}
}
@Override
public Dimension getPreferredSize() {
return bg == null ? new Dimension(200, 200) : new Dimension(bg.getWidth(), bg.getHeight());
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (bg == null) {
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - bg.getWidth()) / 2;
int y = (getHeight() - bg.getHeight()) / 2;
g2d.drawImage(bg, x, y, this);
g2d.dispose();
}
}
}
}
Take a look at:
for more details...
Upvotes: 2