Reputation: 379
I am working on a game using Unity3D version 5. The game should use strict business rules already programmed in a C# .NET4.5 engine. Using Xamarin/Mono, we hope to make this usable on windows, android, others...
I tried building the engine into a dll and use it as a managed plugin in Unity. But Unity uses an old version of Mono to compile the whole game and refuses to use .NET 4.5 dlls.
I really need to use this code, I looked into downgrading it to .NET 3.5 but it is not an acceptable solution given the work already done on the engine.
Concerning android, I think to use Xamarin to get native android code and use it as a native plugin in Unity. Now I need a solution for Windows. I am looking into ways to use the C# code in C++ to make an unmanaged dll but I am struggling understanding which way is applicable here between COM interop, C++/CLI or other methods.
Does any one knows a way to include code from .NET 4.5 in Unity with no/little effort ?
Upvotes: 19
Views: 36886
Reputation: 3431
Looks like Unity is upgrading to 4.6+ and is available in beta now
https://forum.unity3d.com/threads/upgraded-mono-net-in-editor-on-5-5-0b4.433541/
Upvotes: 12
Reputation: 379
Using a visual studio plugin: unmanaged exports, I have been able to export the C# .NET 4.5 to an unmanaged/native dll which I can use in Unity Engine. This forces to call only simple functions, but with little work, it was possible for me to wrap the core of my engine.
Upvotes: 8
Reputation: 10477
Short answer is no.
Unity has ".NET 2.0/3.5 era functionality," according to an official blog post.
According to the same post, a future version of Unity will be upgraded to "a modern version of .NET," with no timeline given for this major undertaking.
NOTE: This answer was written in response to the original version of the question, which was simply whether the .NET 4.5 library could be used directly in Unity.
Upvotes: 6