Reputation: 3958
I would like to display a different background for each different device (i.e. iPhone 4S, iPhone 5, iPhone6, iPhone 6Plus etc.). I am not talking about launch images but app's backgrounds that will be displayed while using the app.
I have added the following code in my ViewController:
var bgImage = UIImage(named: "main_bg");
var imageView = UIImageView(frame: self.view.bounds);
imageView.image = bgImage
self.view.addSubview(imageView)
self.view.sendSubviewToBack(imageView)
And I am ready to add the assets into the Images.xcassets catalog.
This is what I see when I create a new "Image set"
Therefore, I am trying to match the assets with each different device.
Thanks to this question: universal image support I now know that these devices will access the following images:
iPhone 3 -> 1x (image size: 320x480px)
iPhone 4/4S/6 -> 2x (image size: 640x960px)
iPhone 5/5c/5s/iPod Touch -> Retina 4 2x (image size: 640x1336)
iPhone 6 Plus -> 3x (image size: 1242 x 2208)
My question is, how can iPhones 4/4s and 6 access the same image if, clearly, it's not in the right size for both devices?
Thank you
Upvotes: 1
Views: 4827
Reputation: 36
Try to check this answer: How to handle image scale on all the available iPhone resolutions?
You can use this code to configure a different image as well:
NSNumber *screenWidth = @([UIScreen mainScreen].bounds.size.width);
NSString *imageName = [NSString stringWithFormat:@"name-%@w", screenWidth];
UIImage *image = [UIImage imageNamed:imageName];
Upvotes: 2