Reputation: 1
I just want to know how the screen parameters (especially brightness) of the used phone are taken into account in the Zeiss VR One headset. Does the parameters of the phone are overwritten by some parameters from the headset? If anybody can answer me. Thanks,
Jennifer
Upvotes: 0
Views: 133
Reputation: 36
The VR One Unity SDK sets Screen.sleepTimeout == SleepTimeout.NeverSleep;
therefore prevents the screen from dimming while the user is wearing the device.
As far as I know, while SleepTimeout.NeverSleep
is set, the screen's brightness is maximum.
Upvotes: 0