Reputation: 31
How do I do this in a loop.
protected void ddlTool_SelectedIndexChanged(object sender, EventArgs e)
{
lblTool1.Visible = false;
txtTool1.Visible = false;
lblTool2.Visible = false;
txtTool2.Visible = false;
lblTool3.Visible = false;
txtTool3.Visible = false;
lblTool4.Visible = false;
txtTool4.Visible = false;
lblTool5.Visible = false;
if (ddlTool.SelectedValue == "1")
{
lblTool1.Visible = true;
txtTool1.Visible = true;
}
if (ddlTool.SelectedValue == "2")
{
lblTool1.Visible = true;
txtTool1.Visible = true;
lblTool2.Visible = true;
txtTool2.Visible = true;
}
if (ddlTool.SelectedValue == "3")
{
lblTool1.Visible = true;
txtTool1.Visible = true;
lblTool2.Visible = true;
txtTool2.Visible = true;
lblTool3.Visible = true;
txtTool3.Visible = true;
}
if (ddlTool.SelectedValue == "4")
{
lblTool1.Visible = true;
txtTool1.Visible = true;
lblTool2.Visible = true;
txtTool2.Visible = true;
lblTool3.Visible = true;
txtTool3.Visible = true;
lblTool4.Visible = true;
txtTool4.Visible = true;
}
Upvotes: 2
Views: 2864
Reputation: 53709
Here is an example with no error checking, but should match your code functionality.
protected void ddlTool_SelectedIndexChanged(object sender, EventArgs e)
{
int selectedValue = int.Parse(ddlTool.SelectedValue.ToString());
for (int i = 1; i <= 4; ++i)
{
bool state = i <= selectedValue;
this.Controls["lblTool" + i.ToString()].Visible = state;
this.Controls["txtTool" + i.ToString()].Visible = state;
}
}
Upvotes: 0
Reputation: 1502386
Instead of having a separate variable for each textbox and label, have a collection of them - whether that's a List<T>
or an array or whatever.
Then you can do:
// Potentially use int.TryParse here instead
int visibleLabels = int.Parse(ddlTool.SelectedValue);
for (int i = 0; i < labels.Count; i++)
{
labels[i].Visible = (i < visibleLabels);
textBoxes[i].Visible = (i < visibleLabels);
}
(Alternatively use two loops, one to set some Visible properties to true, and one to set some to false.)
Upvotes: 7
Reputation: 75346
foreach (Control ctrl in this.Controls)
{
int index = (int)ctrl.Name.Substring(ctrl.Name.Length - 1);
int maxIndex = (int)ddlTool.SelectedValue;
ctrl.Visible = (index <= maxIndex);
}
Upvotes: 0
Reputation: 44086
Use a UserControl
for each set of connected controls and then enable/disable the UserControl
instead of all the component controls. This is classic, basic modularization of your user interface.
Note that this will still require a little "redundant" code because you're working with an unusual UI paradigm by enabling up-to the ddlTool's selected value of your control. E.g., create your user control that contains a single Label
and TextBox
. Call it LabeledTextBox
or something similar. Then you'd create a collection of your labeled text boxes and enable them up to int.Parse(ddlTool.SelectedValue) - 1
.
Upvotes: 1
Reputation: 23103
You can access a control by its name using
container.Controls["nameofcontrol"]
So technically, you could use this to lookup your control
(Untested code)
for(int index = 1; index <= Convert.ToInt32(ddlTool.SelectedValue); index++)
{
this.Controls["lblTool" + index.ToString()].Visible = true;
this.Controls["txtTool" + index.ToString()].Visible = true;
}
Upvotes: 2