Reputation: 8538
Is there a way to call JS functions from C++ through node.js (as callbacks or something like that)? If yes, how? I'm searching for it on the web, but haven't found any helpful resource.
Thanks in advance
Upvotes: 23
Views: 11490
Reputation: 952
One way to do it form a native addon can be using the provided function as a callback, for example let's gonna assume that you have a function named setPrintFunction()
declared in your native environment (A native addon):
(Call this for example main.cc
)
#include <node.h>
#include <string>
v8::Persistent<v8::Function> fn;
// Call this at any time, but after the capture!
void printToNode(std::string msg) {
auto isolate = fn->GetIsolate();
// This part is the one that transforms your std::string to a javascript
// string, and passes it as the first argument:
const unsigned argc = 1;
auto argv[argc] = {
v8::String::NewFromUtf8(isolate,
msg.c_str(),
v8::NewStringType::kNormal).ToLocalChecked()
};
cb->Call(context, Null(isolate), argc, argv).ToLocalChecked();
}
// This is your native function that captures the reference
void setPrintFunction(const v8::FunctionCallbackInfo<Value>& args) {
auto isolate = args.GetIsolate();
auto context = isolate->GetCurrentContext();
auto cb = v8::Local<v8::Function>::Cast(args[0]);
fn = v8::Persistent<v8::Function>::New(cb);
}
// This part exports the function
void Init(v8::Local<v8::Object> exports, v8::Local<v8::Object> module) {
NODE_SET_METHOD(module, "exports", setPrintFunction);
}
NODE_MODULE(NODE_GYP_MODULE_NAME, Init)
Then, just importing your addon and using it like:
(Call this for example index.js
)
const { setPrintFunction } = require('<your path to .node file>');
function printNodeMsg(msg) {
console.log('<msg>: ' + msg);
}
setPrintFunction(printNodeMsg);
So what you're basically doing is capturing the reference to the v8::Function
(Which is the javascript function, but in the native environment) and then invoking it and passing "Hello World!"
as the first (and unique) parameter.
More on the subject: https://nodejs.org/api/addons.html
Upvotes: 6
Reputation:
Of course you can. For example, if you want to write a simple factorial function in C++
, you could do something like
#include <node.h>
using namespace v8;
int factorial(int n) {
if (n == 0) return 1;
else return n * factorial(n - 1);
}
void Factorial(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
if (args.Length() != 2) {
isolate->ThrowException(Exception::TypeError(String::NewFromUtf8(isolate, "Wrong number of arguments")));
} else {
if (!(args[0]->IsNumber() && args[1]->IsFunction())) {
isolate->ThrowException(Exception::TypeError(String::NewFromUtf8(isolate, "Wrong arguments type")));
} else {
int result = factorial(args[0]->Int32Value());
Local<Function> callbackFunction = Local<Function>::Cast(args[1]);
const unsigned argc = 1;
Local<Value> argv[argc] = { Number::New(isolate, result) };
callbackFunction->Call(isolate->GetCurrentContext()->Global(), argc, argv);
}
}
}
void Init(Handle<Object> exports) {
NODE_SET_METHOD(exports, "factorial", Factorial);
}
NODE_MODULE(Factorial, Init)
And in your JavaScript
file, call it like this
var factorialAddon = require('./addons/Factorial');
factorialAddon.factorial(5, function (result) {
console.log(result);
});
Upvotes: -3