Reputation: 1608
I have 5 buttons; each allows touchUpInside-action and touchDragOutside-action...as well as doubleTap-action and longPress-action via tapGestureRecognizers.
I would also like to allow user to start a swipe from any UIButton and Any addition UIButton
that the swipe touches, these buttons (including first touch) perform their @IBAction func Swipe
.
so a continuously swipe like so
would perform @IBAction func swipe
for UIButtons
1,2,3,4 and 5.
Upvotes: 2
Views: 795
Reputation: 37290
You can try something like this:
// Create an array to hold the buttons you've swiped over
var buttonArray:NSMutableArray!
override func viewDidLoad() {
super.viewDidLoad()
// Make your view's UIPanGestureRecognizer call panGestureMethod:
// (don't use a UISwipeGestureRecognizer since it's a discrete gesture)
panGesture.addTarget(self, action: "panGestureMethod:")
}
func panGestureMethod(gesture:UIPanGestureRecognizer) {
// Initialize and empty array to hold the buttons at the
// start of the gesture
if gesture.state == UIGestureRecognizerState.Began {
buttonArray = NSMutableArray()
}
// Get the gesture's point location within its view
// (This answer assumes the gesture and the buttons are
// within the same view, ex. the gesture is attached to
// the view controller's superview and the buttons are within
// that same superview.)
let pointInView = gesture.locationInView(gesture.view)
// For each button, if the gesture is within the button and
// the button hasn't yet been added to the array, add it to the
// array. (This example uses 4 buttons instead of 9 for simplicity's
// sake
if !buttonArray.containsObject(button1) && CGRectContainsPoint(button1.frame, pointInView){
buttonArray.addObject(button1)
}
else if !buttonArray.containsObject(button2) && CGRectContainsPoint(button2.frame, pointInView){
buttonArray.addObject(button2)
}
else if !buttonArray.containsObject(button3) && CGRectContainsPoint(button3.frame, pointInView){
buttonArray.addObject(button3)
}
else if !buttonArray.containsObject(button4) && CGRectContainsPoint(button4.frame, pointInView){
buttonArray.addObject(button4)
}
// Once the gesture ends, trigger the buttons within the
// array using whatever control event would otherwise trigger
// the button's method.
if gesture.state == UIGestureRecognizerState.Ended && buttonArray.count > 0 {
for button in buttonArray {
(button as UIButton).sendActionsForControlEvents(UIControlEvents.TouchUpInside)
}
}
}
(Edit: Here are a few answers I've written in the past explaining what I meant by UISwipeGestureRecognizer
being a discrete gesture: stackoverflow.com/a/27072281/2274694, stackoverflow.com/a/25253902/2274694)
Upvotes: 1