Reputation: 23
I want to slide the menu screen over to the root rectangle. The menu screen comes from the left side, this is OK but I couldn't send it back again.
Window {
visible: true
id: root
width: 460; height: 640
color: "white"
property int duration: 3000
property bool menu_shown: false
Rectangle {
id: menu_screen
width: parent.width; height: parent.height
color: "#303030"
radius: 10
x: -460;
SequentialAnimation {
id: anim_menu
NumberAnimation {
target: menu_screen
properties: "x"
to: -160
}
}
}
Rectangle {
id: click_button
width: 50; height: 50
color: "#303030"
scale: m_area.pressed ? 1.1 : 1
radius: 5
x: 5; y: 5;
SequentialAnimation {
id: anim_button
NumberAnimation {
target: click_button
properties: "x"
to: 305
}
}
}
MouseArea {
id: m_area
anchors.fill: click_button
onClicked : {
anim_button.start()
anim_menu.start()
}
}
}
Upvotes: 0
Views: 1170
Reputation: 17602
When the main window is resized, the menu_screen
becomes visible on the left side of the window. This is not, as I see it, to be expected. Also, you don't need to define behaviors for both the menu_screen
and the click_button
, but you can bind the x
property of click_button
as shown below. That way the button is also animated when menu screen is animated. You can also use easing.type
, duration
etc. of animation as shown here.
import QtQuick 2.4
import QtQuick.Window 2.2
Window {
visible: true
id: root
width: 460; height: 640
color: "white"
property int duration: 3000
property bool menu_shown: false
Rectangle {
id: menu_screen
width: 310; height: parent.height
color: "#303030"
radius: 10
x: -width;
Behavior on x {
NumberAnimation {
target: menu_screen
property: "x"
easing.type: Easing.InOutQuad
duration: 1000
}
}
}
Rectangle {
id: click_button
width: 50; height: 50
color: "#303030"
scale: m_area.pressed ? 1.1 : 1
radius: 5
x: menu_screen.x + menu_screen.width + 5; y: 5;
}
MouseArea {
id: m_area
anchors.fill: click_button
onClicked : {
menu_screen.x = menu_screen.x === -menu_screen.width ? -10 : -menu_screen.width
}
}
}
Upvotes: 0
Reputation: 1582
You are not defining animation for going back, so it will always be the same animation that is running on the clicked signal.
I would recommend to use Behavior on x
though.
Try something like this.
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Window 2.2
import QtQuick.Dialogs 1.2
Window {
visible: true
id: root
width: 460; height: 640
color: "white"
property int duration: 3000
property bool menu_shown: false
Rectangle {
id: menu_screen
width: parent.width; height: parent.height
color: "#303030"
radius: 10
x: -460;
Behavior on x { NumberAnimation { } }
}
Rectangle {
id: click_button
width: 50; height: 50
color: "#303030"
scale: m_area.pressed ? 1.1 : 1
radius: 5
x: 5; y: 5;
Behavior on x { NumberAnimation { } }
}
MouseArea {
id: m_area
anchors.fill: click_button
onClicked : {
click_button.x = click_button.x == 5 ? 305 : 5
menu_screen.x = menu_screen.x == -460 ? -160 : -460
}
}
}
Also, as a side note, take a look at this in the meantime. :)
Upvotes: 1