Reputation: 342
I have a button that I have created in storyboard that lives on my game game screen. It has an IB action in GameViewController() as follows:
@IBAction func buttonPressed(sender: AnyObject) {
GameScene().myCustomMethod()
}
In my GameScene lives myCustomMethod() which will spawn enemies, however the code above doesn't work properly. If I add a println("button was pressed")
in the IBAction, I get that print out in the console but myCustomMethod won't execute and spawn the enemies as expected.
Can anyone help me or explain how to resolve my issue? Thanks
Upvotes: 1
Views: 426
Reputation: 7916
In your method, you create a new GameScene
object each time. You should only create it once (at initialization), and then always call myCustomMethod
on this object.
var gameScene: GameScene!
override func viewDidLoad() {
gameScene = GameScene()
}
@IBAction func buttonPressed(sender: AnyObject) {
gameScene.myCustomMethod()
}
Upvotes: 1