Reputation: 7043
I have seen a lot of code like this:
include(FindPkgConfig)
pkg_search_module(SDL2 REQUIRED sdl2)
target_include_directories(app SYSTEM PUBLIC ${SDL2_INCLUDE_DIRS})
target_link_libraries(app ${SDL2_LIBRARIES})
However, that seems to be the wrong way about doing it, as it only uses the include directories and libraries, but ignores defines, library paths and other flags that might be returned by pkg-config
.
What would be the correct way to do this and ensure that all compile and link flags returned by pkg-config
are used by the compiled app
? And is there a single command to accomplish this, i.e., something like target_use(app SDL2)
?
ref:
Upvotes: 141
Views: 137104
Reputation: 10837
pkgconfig
resultsIf you're using cmake and pkg-config in a pretty normal way, this solution works.
If, however, you have a library that exists in some development directory (such as /home/me/hack/lib
), then using other methods seen here fail to configure the linker paths. Libraries that are not found under the typical install locations would result in linker errors, like /usr/bin/ld: cannot find -lmy-hacking-library-1.0
. This solution fixes the linker error for that case.
Another issue could be that the pkg-config files are not installed in the normal place, and the pkg-config paths for the project need to be added using the PKG_CONFIG_PATH
environment variable while cmake is running (see other Stack Overflow questions regarding this). This solution also works well when you use the correct pkg-config path.
Using IMPORTED_TARGET
is key to solving the issues above. This solution is an improvement on this earlier answer and boils down to this final version of a working CMakeLists.txt:
cmake_minimum_required(VERSION 3.14)
project(ya-project C)
# the `pkg_check_modules` function is created with this call
find_package(PkgConfig REQUIRED)
# these calls create special `PkgConfig::<MODULE>` variables
pkg_check_modules(MY_PKG REQUIRED IMPORTED_TARGET GLOBAL any-package)
pkg_check_modules(YOUR_PKG REQUIRED IMPORTED_TARGET GLOBAL ya-package)
add_executable(program-name file.c ya.c)
target_link_libraries(program-name PUBLIC
PkgConfig::MY_PKG
PkgConfig::YOUR_PKG)
Notes:
target_link_libraries
does more than change the linker commands. It also propagates other PUBLIC properties of specified targets like compiler flags, compiler defines, include paths, etc., so, use the PUBLIC keyword with caution.IMPORTED_TARGET
requires CMake version 3.6 or later.GLOBAL
expands the scope of the definition of the MY_PKG
and YOUR_PKG
targets.Upvotes: 78
Reputation: 7043
First off, the call:
include(FindPkgConfig)
should be replaced with:
find_package(PkgConfig)
The find_package()
call is more flexible and allows options, such as REQUIRED
, that do things automatically that one would have to do manually with include()
.
Secondly, manually calling pkg-config
should be avoided when possible. CMake comes with a rich set of package definitions, found on Linux under /usr/share/cmake-3.0/Modules/Find*cmake
. These provide more options and choice for the user than a raw call to pkg_search_module()
.
As for the mentioned hypothetical target_use()
command, CMake already has that built-in in a way with PUBLIC|PRIVATE|INTERFACE. A call like target_include_directories(mytarget PUBLIC ...)
will cause the include directories to be automatically used in every target that uses mytarget
, e.g., target_link_libraries(myapp mytarget)
.
However, this mechanism seems to be only for libraries created within the CMakeLists.txt
file and does not work for libraries acquired with pkg_search_module()
. The call add_library(bar SHARED IMPORTED)
might be used for that, but I haven't yet looked into that.
As for the main question, this here works in most cases:
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2)
...
target_link_libraries(testapp ${SDL2_LIBRARIES})
target_include_directories(testapp PUBLIC ${SDL2_INCLUDE_DIRS})
target_compile_options(testapp PUBLIC ${SDL2_CFLAGS_OTHER})
The SDL2_CFLAGS_OTHER
contains defines and other flags necessary for a successful compile. The flags SDL2_LIBRARY_DIRS
and SDL2_LDFLAGS_OTHER
are however still ignored, no idea how often that would become a problem.
More documentation here: CMake Documentation — FindPkgConfig.
Upvotes: 108
Reputation: 4425
Most of the available answers fail to configure the headers for the pkg-config
library. After meditating on the Documentation for FindPkgConfig I came up with a solution that provides those also:
include(FindPkgConfig)
if(NOT PKG_CONFIG_FOUND)
message(FATAL_ERROR "pkg-config not found!" )
endif()
pkg_check_modules(<some-lib> REQUIRED IMPORTED_TARGET <some-lib>)
target_link_libraries(<my-target> PkgConfig::<some-lib>)
(Substitute your target in place of <my-target>
and whatever library in place of <some-lib>
, accordingly.)
The IMPORTED_TARGET
option seems to be key and makes everything then available under the PkgConfig::
namespace. This was all that was required and also all that should be required.
Upvotes: 17
Reputation: 341
It's rare that one would only need to link with SDL2. The currently popular answer uses pkg_search_module()
which checks for given modules and uses the first working one.
It is more likely that you want to link with SDL2 and SDL2_Mixer and SDL2_TTF, etc... pkg_check_modules()
checks for all the given modules.
# sdl2 linking variables
find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2 SDL2_ttf SDL2_mixer SDL2_image)
# your app
file(GLOB SRC "my_app/*.c")
add_executable(my_app ${SRC})
target_link_libraries(my_app ${SDL2_LIBRARIES})
target_include_directories(my_app PUBLIC ${SDL2_INCLUDE_DIRS})
target_compile_options(my_app PUBLIC ${SDL2_CFLAGS_OTHER})
Disclaimer: I would have simply commented on Grumbel's self answer if I had enough street creds with stackoverflow.
Upvotes: 15
Reputation: 1708
If you are looking to add definitions from the library as well, the add_definitions
instruction is there for that. Documentation can be found here, along with more ways to add compiler flags.
The following code snippet uses this instruction to add GTKGL to the project:
pkg_check_modules(GTKGL REQUIRED gtkglext-1.0)
include_directories(${GTKGL_INCLUDE_DIRS})
link_directories(${GTKGL_LIBRARY_DIRS})
add_definitions(${GTKGL_CFLAGS_OTHER})
set(LIBS ${LIBS} ${GTKGL_LIBRARIES})
target_link_libraries([insert name of program] ${LIBS})
Upvotes: 0
Reputation: 23294
There is no such command as target_use
. But I know several projects that have written such a command for their internal use. But every project want to pass additional flags or defines, thus it does not make sense to have it in general CMake. Another reason not to have it are C++ templated libraries like Eigen, there is no library but you only have a bunch of include files.
The described way is often correct. It might differ for some libraries, then you'll have to add _LDFLAGS
or _CFLAGS
. One more reason for not having target_use
. If it does not work for you, ask a new question specific about SDL2 or whatever library you want use.
Upvotes: 1