Reputation: 33
Here is my code:
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float moveSpeed;
public Vector3 input;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
input = new Vector3(Input.GetAxis ("Horizontal"), 0, Input.GetAxis("Vertical"));
Rigidbody2D myRigidBody = rigidbody.AddForce (input * moveSpeed);
}
}
I am following a tutorial shown [here](https://www.youtube.com/watch?v=qwuPiaFU37w&list=PL0MyxI8F9YPGu6Nxjyv0smaaquNIPp4I-&index=1] and around 27:00 he says that I don't need to reference it as it is built into Unity. I tried adding a reference and couldn't seem to get it to work either. I have tried seeing if I messed up anything with names or checkboxes etc. in the video and nothing seems to be wrong, where could I have messed up and how would I fix it?
I am using Windows 7 and 64bit Unity.
Upvotes: 2
Views: 6880
Reputation: 869
Are you using Unity5?
APIs changed in Unity5... for example to access the rigid body component now you have to use GetComponent<Rigidbody>()
http://blogs.unity3d.com/2014/06/23/unity5-api-changes-automatic-script-updating/
Upvotes: 4