Clement Prem
Clement Prem

Reputation: 3119

WKWebview - Complex communication between Javascript & native code

In WKWebView we can call ObjectiveC/swift code using webkit message handlers eg: webkit.messageHandlers.<handler>.pushMessage(message)

It works well for simple javascript functions without parameters. But;

  1. Is it possible to call native code with JS callback function as parameters?
  2. Is it possible to return a value to JS function from native code?

Upvotes: 33

Views: 44764

Answers (7)

Liran H
Liran H

Reputation: 10579

I managed to solve this problem - to achieve two-way communication between the native app and the WebView (JS) - using postMessage in the JS and evaluateJavaScript in the Native code.

The solution from high-level was:

  • WebView (JS) code:
    • Create a general function to get data from Native (I called it getDataFromNative for Native, which calls another callback function (I called it callbackForNative), which can be reassigned
    • When wanting to call Native with some data and requiring a response, do the following:
      • Reassign callbackForNative to whatever function you want
      • Call Native from the WebView using postMessage
  • Native code:
    • Use the userContentController to listen to incoming messages from the WebView (JS)
    • Use evaluateJavaScript to call your getDataFromNative JS function with whatever params you want

Here is the code:

JS:

// Function to get data from Native
window.getDataFromNative = function(data) {
    window.callbackForNative(data)
}

// Empty callback function, which can be reassigned later
window.callbackForNative = function(data) {}

// Somewhere in your code where you want to send data to the native app and have it call a JS callback with some data:
window.callbackForNative = function(data) {
    // Do your stuff here with the data returned from the native app
}
webkit.messageHandlers.YOUR_NATIVE_METHOD_NAME.postMessage({ someProp: 'some value' })

Native (Swift):

// Call this function from `viewDidLoad()`
private func setupWebView() {
    let contentController = WKUserContentController()
    contentController.add(self, name: "YOUR_NATIVE_METHOD_NAME")
    // You can add more methods here, e.g.
    // contentController.add(self, name: "onComplete")

    let config = WKWebViewConfiguration()
    config.userContentController = contentController
    self.webView = WKWebView(frame: self.view.bounds, configuration: config)
}

func userContentController(_ userContentController: WKUserContentController, didReceive message: WKScriptMessage) {
    print("Received message from JS")

    if message.name == "YOUR_NATIVE_METHOD_NAME" {
        print("Message from webView: \(message.body)")
        sendToJavaScript(params: [
            "foo": "bar"
        ])
    }

    // You can add more handlers here, e.g.
    // if message.name == "onComplete" {
    //     print("Message from webView from onComplete: \(message.body)")
    // }
}

func sendToJavaScript(params: JSONDictionary) {
    print("Sending data back to JS")
    let paramsAsString = asString(jsonDictionary: params)
    self.webView.evaluateJavaScript("getDataFromNative(\(paramsAsString))", completionHandler: nil)
}

func asString(jsonDictionary: JSONDictionary) -> String {
    do {
        let data = try JSONSerialization.data(withJSONObject: jsonDictionary, options: .prettyPrinted)
        return String(data: data, encoding: String.Encoding.utf8) ?? ""
    } catch {
        return ""
    }
}

P.S. I'm a Front-end Developer, so I'm very skilled in JS, but have very little experience in Swift.

P.S.2 Make sure your WebView is not cached, or you might get frustrated when the WebView doesn't change despite changes to the HTML/CSS/JS.

References:

This guide helped me a lot: https://medium.com/@JillevdWeerd/creating-links-between-wkwebview-and-native-code-8e998889b503

Upvotes: 5

Sasuke Uchiha
Sasuke Uchiha

Reputation: 900

This answer uses the idea from Nathan Brown's answer above.

As far as I know, currently there is no way to return data back to javascript synchronous way. Hopefully apple will provide the solution in future release.

So hack is to intercept the prompt calls from js. Apple provided this functionality in order to show native popup design when js calls the alert, prompt etc. Now since prompt is the feature, where you show the data to user (we will exploit this as method param ) and the response from user to this prompt will be returned back to js (we'll exploit this as return data)

Only string can be returned. This happens in synchronous way.

We can implement the above idea as follows:

At the javascript end: call the swift method in the following way:

    function callNativeApp(){
    console.log("callNativeApp called");
    try {
        //webkit.messageHandlers.callAppMethodOne.postMessage("Hello from JavaScript");


        var type = "SJbridge";
        var name = "functionOne";
        var data = {name:"abc", role : "dev"}
        var payload = {type: type, functionName: name, data: data};

        var res = prompt(JSON.stringify (payload));

        //{"type":"SJbridge","functionName":"functionOne","data":{"name":"abc","role":"dev"}}
        //res is the response from swift method.

    } catch(err) {
        console.log('The native context does not exist yet');
    }
}

At the swift/xcode end do as follows:

  1. Implement the protocol WKUIDelegate and then assign the implementation to WKWebviews uiDelegate property like this:

    self.webView.uiDelegate = self
    
  2. Now write this func webView to override (?) / intercept the request for prompt from javascript.

    func webView(_ webView: WKWebView, runJavaScriptTextInputPanelWithPrompt prompt: String, defaultText: String?, initiatedByFrame frame: WKFrameInfo, completionHandler: @escaping (String?) -> Void) {
    
    
    if let dataFromString = prompt.data(using: .utf8, allowLossyConversion: false) {
        let payload = JSON(data: dataFromString)
        let type = payload["type"].string!
    
        if (type == "SJbridge") {
    
            let result  = callSwiftMethod(prompt: payload)
            completionHandler(result)
    
        } else {
            AppConstants.log("jsi_", "unhandled prompt")
            completionHandler(defaultText)
        }
    }else {
        AppConstants.log("jsi_", "unhandled prompt")
        completionHandler(defaultText)
    }}
    

If you don't call the completionHandler() then js execution will not proceed. Now parse the json and call appropriate swift method.

    func callSwiftMethod(prompt : JSON) -> String{

    let functionName = prompt["functionName"].string!
    let param = prompt["data"]

    var returnValue = "returnvalue"

    AppConstants.log("jsi_", "functionName: \(functionName) param: \(param)")

    switch functionName {
    case "functionOne":
        returnValue = handleFunctionOne(param: param)
    case "functionTwo":
        returnValue = handleFunctionTwo(param: param)
    default:
        returnValue = "returnvalue";
    }
    return returnValue
}

Upvotes: 10

Clement Prem
Clement Prem

Reputation: 3119

Unfortunately I couldn't find a native solution.

But the following workaround solved my problem

Use javascript promises & you can call the resolve function from your iOS code.

UPDATE

This is how you can use promise

In JS

   this.id = 1;
    this.handlers = {};

    window.onMessageReceive = (handle, error, data) => {
      if (error){
        this.handlers[handle].resolve(data);
      }else{
        this.handlers[handle].reject(data);
      }
      delete this.handlers[handle];
    };
  }

  sendMessage(data) {
    return new Promise((resolve, reject) => {
      const handle = 'm'+ this.id++;
      this.handlers[handle] = { resolve, reject};
      window.webkit.messageHandlers.<yourHandler>.postMessage({data: data, id: handle});
    });
  }

in iOS

Call the window.onMessageReceive function with appropriate handler id

Upvotes: 15

张建伟
张建伟

Reputation: 11

I have a workaround for question1.

PostMessage with JavaScript

window.webkit.messageHandlers.<handler>.postMessage(function(data){alert(data);}+"");

Handle It in your Objective-C project

-(void)userContentController:(WKUserContentController *)userContentController didReceiveScriptMessage:(WKScriptMessage *)message{
    NSString *callBackString = message.body;
    callBackString = [@"(" stringByAppendingString:callBackString];
    callBackString = [callBackString stringByAppendingFormat:@")('%@');", @"Some RetString"];
    [message.webView evaluateJavaScript:callBackString completionHandler:^(id _Nullable obj, NSError * _Nullable error) {
        if (error) {
            NSLog(@"name = %@ error = %@",@"", error.localizedDescription);
        }
    }];
}

Upvotes: 1

Nathan Brown
Nathan Brown

Reputation: 151

There is a way to get a return value back to JS from the native code using WkWebView. It is a little hack but works fine for me without problems, and our production app uses a lot of JS/Native communication.

In the WKUiDelegate assigned to the WKWebView, override the RunJavaScriptTextInputPanel. This uses the way that the delegate handles the JS prompt function to accomplish this:

    public override void RunJavaScriptTextInputPanel (WebKit.WKWebView webView, string prompt, string defaultText, WebKit.WKFrameInfo frame, Action<string> completionHandler)
    {
        // this is used to pass synchronous messages to the ui (instead of the script handler). This is because the script 
        // handler cannot return a value...
        if (prompt.StartsWith ("type=", StringComparison.CurrentCultureIgnoreCase)) {
            string result = ToUiSynch (prompt);
            completionHandler.Invoke ((result == null) ? "" : result);
        } else {
            // actually run an input panel
            base.RunJavaScriptTextInputPanel (webView, prompt, defaultText, frame, completionHandler);
            //MobApp.DisplayAlert ("EXCEPTION", "Input panel not implemented.");

        }
    }

In my case, I am passing data type=xyz,name=xyz,data=xyz to pass the args in. My ToUiSynch() code handles the request and always returns a string, which goes back to the JS as a simple return value.

In the JS, I am simply calling the prompt() function with my formatted args string and getting a return value:

return prompt ("type=" + type + ";name=" + name + ";data=" + (typeof data === "object" ? JSON.stringify ( data ) : data ));

Upvotes: 15

Karol Klepacki
Karol Klepacki

Reputation: 2098

You can't. As @Clement mentioned, you can use promises and call the resolve function. Quite good (although using Deferred - which is considered to be anti-pattern now) example is GoldenGate.

In Javascript you can create object with two methods: dispatch and resolve: (I've compiled cs to js for easier reading)

this.Goldengate = (function() {
  function Goldengate() {}

  Goldengate._messageCount = 0;

  Goldengate._callbackDeferreds = {};

  Goldengate.dispatch = function(plugin, method, args) {
    var callbackID, d, message;
    callbackID = this._messageCount;
    message = {
      plugin: plugin,
      method: method,
      "arguments": args,
      callbackID: callbackID
    };
    window.webkit.messageHandlers.goldengate.postMessage(message);
    this._messageCount++;
    d = new Deferred;
    this._callbackDeferreds[callbackID] = d;
    return d.promise;
  };

  Goldengate.callBack = function(callbackID, isSuccess, valueOrReason) {
    var d;
    d = this._callbackDeferreds[callbackID];
    if (isSuccess) {
      d.resolve(valueOrReason[0]);
    } else {
      d.reject(valueOrReason[0]);
    }
    return delete this._callbackDeferreds[callbackID];
  };

  return Goldengate;

})();

Then you call

  Goldengate.dispatch("ReadLater", "makeSomethingHappen", []);

And from the iOS side:

    func userContentController(userContentController: WKUserContentController, didReceiveScriptMessage message: WKScriptMessage) {
        let message = message.body as! NSDictionary
        let plugin = message["plugin"] as! String
        let method = message["method"] as! String
        let args = transformArguments(message["arguments"] as! [AnyObject])
        let callbackID = message["callbackID"] as! Int

        println("Received message #\(callbackID) to dispatch \(plugin).\(method)(\(args))")

        run(plugin, method, args, callbackID: callbackID)
    }

    func transformArguments(args: [AnyObject]) -> [AnyObject!] {
        return args.map { arg in
            if arg is NSNull {
                return nil
            } else {
                return arg
            }
        }
    }

    func run(plugin: String, _ method: String, _ args: [AnyObject!], callbackID: Int) {
        if let result = bridge.run(plugin, method, args) {
            println(result)

            switch result {
            case .None: break
            case .Value(let value):
                callBack(callbackID, success: true, reasonOrValue: value)
            case .Promise(let promise):
                promise.onResolved = { value in
                    self.callBack(callbackID, success: true, reasonOrValue: value)
                    println("Promise has resolved with value: \(value)")
                }
                promise.onRejected = { reason in
                    self.callBack(callbackID, success: false, reasonOrValue: reason)
                    println("Promise was rejected with reason: \(reason)")
                }
            }
        } else {
            println("Error: No such plugin or method")
        }
    }

    private func callBack(callbackID: Int, success: Bool, reasonOrValue: AnyObject!) {
        // we're wrapping reason/value in array, because NSJSONSerialization won't serialize scalar values. to be fixed.
        bridge.vc.webView.evaluateJavaScript("Goldengate.callBack(\(callbackID), \(success), \(Goldengate.toJSON([reasonOrValue])))", completionHandler: nil)
    }

Please consider this great article about promises

Upvotes: -2

soflare
soflare

Reputation: 811

XWebView is the best choice currently. It can automatically expose native objects to javascript environment.

For the question 2, you have to pass an JS callback function to native to get result, because synchronized communication from JS to native is impossible.

For More details, check the sample app.

Upvotes: 3

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