Reputation: 5825
I have a simple JavaScript project that uses Babel to transpile ECMAScript 6 to ES5 and then needs Browserify to take advantage of ES6's Modules.
As so, I came up with this Gruntfile.js
to compile it:
module.exports = function(grunt) {
"use strict";
grunt.loadNpmTasks('grunt-babel');
grunt.loadNpmTasks('grunt-browserify');
grunt.initConfig({
"babel": {
options: {
sourceMap: true
},
dist: {
files: {
"lib/pentagine.js": "lib/pentagine_babel.js",
"demos/helicopter_game/PlayState.js": "demos/helicopter_game/PlayState_babel.js"
}
}
},
"browserify": {
dist: {
files: {
"lib/pentagine.js": "lib/pentagine_babel.js",
"demos/helicopter_game/PlayState.js": "demos/helicopter_game/PlayState_babel.js"
}
}
}
});
grunt.registerTask("default", ["babel", "browserify"]);
};
grunt
runs just fine without any errors. However, I get the following errors:
Uncaught SyntaxError: Unexpected reserved word
on export
Uncaught SyntaxError: Unexpected reserved word
on import
Basically what I'm doing in the main file is the following:
export class Game {
...
}
And then importing it like:
import {Sprite, Game} from "lib/pentagine";
I'm doing all the code according to ECMAScript 6. However, the export/import does not seem to be working and is instead colliding with JavaScript reserved words (despite me having browserify.js
working).
Upvotes: 4
Views: 3951
Reputation: 8403
Shouldn't you browserify
the files created after the babel
task? Note that the property name is the destination file and the value after the :
is the source file. (I assume that your ES6 files are called filename.js
instead of filename_babel.js
)
files: {
"destination_file": "src_file"
}
Which leads to:
grunt.initConfig({
"babel": {
options: {
sourceMap: true
},
dist: {
files: {
"lib/pentagine_babel.js": "lib/pentagine.js",
"demos/helicopter_game/PlayState_babel.js": "demos/helicopter_game/PlayState.js"
}
}
},
"browserify": {
dist: {
files: {
"lib/pentagine_browserified.js": "lib/pentagine_babel.js",
"demos/helicopter_game/PlayState_browserified.js": "demos/helicopter_game/PlayState_babel.js"
}
}
}
});
or just lib/pentagine_babel.js": "lib/pentagine_babel.js"
to browserify
the same file.
Upvotes: 5