Reputation: 5739
I'm using libGDX and face the problem that background music does not flawlessly loop on various Android devices (Nexus 7 running Lollipop for example). Whenever the track loops (i.e. jumps from the end to the start) a clearly noticeable gap is hearable. Now I wonder how the background music can be played in a loop without the disturbing gap?
I've already tried various approaches like:
Used Androids MediaPlayer.setNextMediaPlayer(). The code looks like the following, and it plays the two tracks without a gap in between, but unfortunately, as soon as the second MediaPlayer finishes, the first does not start again!
/* initialization */
afd = context.getAssets().openFd(filename);
firstBackgroundMusic.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
firstBackgroundMusic.prepare();
firstBackgroundMusic.setOnCompletionListener(this);
secondBackgroundMusic.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
secondBackgroundMusic.prepare();
secondBackgroundMusic.setOnCompletionListener(this);
firstBackgroundMusic.setNextMediaPlayer(secondBackgroundMusic);
secondBackgroundMusic.setNextMediaPlayer(firstBackgroundMusic);
firstBackgroundMusic.start();
@Override
public void onCompletion(MediaPlayer mp) {
mp.stop();
try {
mp.prepare();
} catch (IOException e) { e.printStackTrace(); }
}
Any ideas what's wrong with the code snippet?
Upvotes: 5
Views: 1914
Reputation: 3389
This is an old question but I will give my solution in case anyone has the same problem.
The solution requires the use of the Audio-extension(deprecated but works just fine),if you cant find the link online here are the jars that I am using, also requires some external storage space.
The abstract is the following
Here is some code
Extract the music file and save it to the external storage,file is the FileHandle of the internal music file,here is an ogg and thats why we use VorbisDecoder
FileHandle external=Gdx.files.external("data/com.package.name/music/"+file.name());
file.copyTo(external);
VorbisDecoder decoder = new VorbisDecoder(external);
FileHandle extreactedDataFile=Gdx.files.external("data/com.package.name/music/"+file.nameWithoutExtension()+".mdata");
if(extreactedDataFile.exists())extreactedDataFile.delete();
ShortBuffer sbuffer=ByteBuffer.wrap(shortBytes).order(ByteOrder.LITTLE_ENDIAN).asShortBuffer();
while(true){
if(LogoScreen.shouldBreakMusicLoad)break;
int num=decoder.readSamples(samples, 0,samples.length);
sbuffer.put(samples,0,num);
sbuffer.position(0);
extreactedDataFile.writeBytes(shortBytes,0,num*2, true);
if(num<=0)break;
}
external.delete();
Create an RandomAccessFile pointing to the file we just created
if(extreactedDataFile.exists()){
try {
raf=new RandomAccessFile(Gdx.files.external(extreactedDataFile.path()).file(), "r");
raf.seek(0);
} catch (Exception e) {
e.printStackTrace();
}
}
Create a Buffer so we can translate the bytes read from the file to a short array that gets feeded to the AudioDevice
public byte[] rafbufferBytes=new byte[length*2];
public short[] rafbuffer=new short[length];
public ShortBuffer sBuffer=ByteBuffer.wrap(rafbufferBytes).order(ByteOrder.LITTLE_ENDIAN).asShortBuffer();
When we want to play the file we create an AudioDevice and a new thread where we read constantly read from the raf file and feed it to the AudioDevice
device = Gdx.audio.newAudioDevice((int)rate/*the hrz of the music e.g 44100*/,isthemusicMONO?);
currentBytes=0;//set the file to the beggining
playbackThread = new Thread(new Runnable() {
@Override
public synchronized void run() {
while (playing) {
if(raf!=null){
int length=raf.read(rafbufferBytes);
if(length<=0){
ocl.onCompletion(DecodedMusic.this);
length=raf.read(rafbufferBytes);
}
sBuffer.get(rafbuffer);
sBuffer.position(0);
if(length>20){
try{
device.writeSamples(rafbuffer,0,length/2);
fft.spectrum(rafbuffer, spectrum);
currentBytes+=length;
}catch(com.badlogic.gdx.utils.GdxRuntimeException ex){
ex.printStackTrace();
device = Gdx.audio.newAudioDevice((int)(rate),MusicPlayer.mono);
}
}
}
}
}
});
playbackThread.setDaemon(true);
playbackThread.start();
And when we want to seek at a position
public void seek(float pos){
currentBytes=(int) (rate*pos);
try {
raf.seek(currentBytes*4);
} catch (IOException e) {
e.printStackTrace();
}
}
Upvotes: 0
Reputation: 5739
Just for the records: It tuned out to be unsolvable. At the end, we looped the background music various times inside the file. This way the gap appears less frequently. It's no real solution to the problem, but the best workaround we could find.
Upvotes: 3