Reputation: 183
Is there a code sample available that illustrates how to use a 2D transform (such as rotate and scale) with a JPG in a react-native application, perhaps with the code in the tutorial as a starting point?
If possible, it would be helpful to see code for two scenarios:
1) automatically apply a transform when the app is launched
2) apply a transform after different types of user gestures
At some point in the future it would be interesting to see how to create 3D transforms and animation effects.
Upvotes: 7
Views: 15781
Reputation: 7382
Animation is now AnimationExperimental so we'll need to modify zvona's solution.
First, make sure RCTAnimationExperimental
is a linked library
If not, then follow these steps:
node_modules/react-native/Libraries/Animation/
RCTAnimationExperimental.xcodeproj
to Libraries (should look like the image above)Libraries/RCTAnimationExperimental.xcodeproj/Products
libRctAnimationExperimental.a
to Link Binary With Libraries
Ok, the hardest part is now over. Head over to your JavaScript file. Animation is no longer part of the react-native package so we have to include it explicitly.
var React = require('react-native');
var AnimationExperimental = require('AnimationExperimental');
Alright, champ, you're ready to animate. Make sure you know what you're animating. The view you will be animating is referred to as node
.
AnimationExperimental.startAnimation({
node: this.refs.image,
duration: 400,
easing: 'easeInQuad',
property: 'opacity',
toValue: 0.1,
});
And that's it!
At the moment of writing, available properties are: opacity
, position
, positionX
, positionY
, rotation
, scaleXY
Upvotes: 23
Reputation: 19049
Currently, this is a bit more complex process and I'm planning to write a blog post about that. However, as a brief starter, I write something here.
First problem is that RCTAnimation / RCTAnimationManager is not present at all, if you've created your project with react-native init [ProjectName]
(https://github.com/facebook/react-native/issues/226).
You need to add it in XCode from a plus sign in top left corner: "Add Files to [ProjectName]". Then you navigate to node_modules > Libraries > Animation > RCTAnimation.xcodeproj
. After it's imported, you need to drag it under Libraries
in your project.
Then you need to open tab Build Phases
. There you have menu Link Binary With Libraries (x items)
. Drag from Products
under RCTAnimation.xcodeproj
file named libRCTAnimation.a
to the menu.
Now, you can build your project to support animations. I'm not that familiar with XCode, so there could be a even more simple way of achieving this, but I got it sorted like this.
Second Problem is that not all the available (or planned) functionality is there. At least I ran through the jungle of trials and errors before I got anything on the screen.
Try e.g. this code at first to get fully proofed that animations are working:
var {
Animation,
AppRegistry,
StyleSheet,
Text,
View
} = React;
var styles = StyleSheet.create({
test: {
width: 400,
height: 400,
backgroundColor: 'blue',
opacity: 0
}
});
var AnimationTest = React.createClass({
componentDidMount () {
Animation.startAnimation(this.refs['this'], 400, 0, 'linear', {opacity: 1});
},
render () {
return (
<View ref='this' style={styles.test}>
<Text>Just an animation test</Text>
</View>
)
}
});
AppRegistry.registerComponent('AnimationTest', () => AnimationTest);
This should get you going. If you need any further assistance, please notify me.
If I ever succeed in writing a more complete instructions in a form of a blog article, I'll update it to this answer.
Upvotes: 18
Reputation: 41
Check out the 2048 demo application for example usage of the RCTAnimation library:
https://github.com/facebook/react-native/tree/master/Examples/2048
It doesn't use any especially complex transforms, but does animate position
, opacity
, and scaleXY
of various elements with code that looks like this:
Animation.startAnimation(this.refs['this'], 300, 0, 'easeInOutQuad', {scaleXY: [1, 1]});
Upvotes: 4