lagoon
lagoon

Reputation: 6527

Change the image of a CCSprite programmatically using cocos2d v3.x in Swift

I know there a many questions regarding this topic but they are all very old and I can't find a resource explaining how to do it in cocos2d v3.x and in Swift. I have some PNGs in a folder in SpriteBuilder and I have made it a Smart Sprite Sheet but I don't know what to do from there. The other questions' answers made me believe this would work:

hero.setSpriteFrame("image.png")

I have tried it but there is no method called that.

Thanks

Upvotes: 1

Views: 484

Answers (1)

Guru
Guru

Reputation: 22042

SWIFT CODE

var hero = CCSprite.spriteWithImageNamed("hero.png") as CCSprite;
var frame = CCSpriteFrame.frameWithImageNamed("ImageName.png") as CCSpriteFrame
hero.spriteFrame = frame;

Obj.C CODE

 #define SPRITE_CACHE ([CCSpriteFrameCache sharedSpriteFrameCache])

 carSprite.spriteFrame = [SPRITE_CACHE spriteFrameByName:@"redCar.png"] 

Upvotes: 2

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