Reputation: 6527
I know there a many questions regarding this topic but they are all very old and I can't find a resource explaining how to do it in cocos2d v3.x and in Swift. I have some PNGs in a folder in SpriteBuilder and I have made it a Smart Sprite Sheet but I don't know what to do from there. The other questions' answers made me believe this would work:
hero.setSpriteFrame("image.png")
I have tried it but there is no method called that.
Thanks
Upvotes: 1
Views: 484
Reputation: 22042
SWIFT CODE
var hero = CCSprite.spriteWithImageNamed("hero.png") as CCSprite;
var frame = CCSpriteFrame.frameWithImageNamed("ImageName.png") as CCSpriteFrame
hero.spriteFrame = frame;
Obj.C CODE
#define SPRITE_CACHE ([CCSpriteFrameCache sharedSpriteFrameCache])
carSprite.spriteFrame = [SPRITE_CACHE spriteFrameByName:@"redCar.png"]
Upvotes: 2