Reputation: 75
I have an image that needs to increase in size over time. How would I go about doing that?
var timer = NSTimer.scheduledTimerWithTimeInterval(0.4, target: self, selector: Selector("grow"), userInfo: nil, repeats: true)
For the actual function I am confused how to write it.
Upvotes: 0
Views: 73
Reputation: 2367
If you want a fluid animation, use this:
UIView.animateWithDuration(0.4, animations: { () -> Void in
imageView.transform = CGAffineTransformMakeScale(2.0, 2.0)
})
Upvotes: 1