Reputation: 402
I'm try to create a new game on corona SDK i'm new in lua language, my goal is had a set of enemies in a kind of action game.
For this i think the best way is have a array to store all my enemeis in this case i use three.
So my code is :
local enemies = {}
enemy1 = display.newImageRect( "assets/images/sheep_mini.png", 60, 60 )
enemy1.anchorX = 0
enemy1.anchorY = 0
enemy1.name = 'enemy'
enemy1.id = 1
enemy1.x, enemy1.y = 28, display.contentHeight - 260
enemy1.angularVelocity = 0
enemies[1] =enemy1
enemy2 = display.newImageRect( "assets/images/sheep_mini.png", 60, 60 )
enemy2.anchorX = 0
enemy2.anchorY = 0
enemy1.id = 2
enemy2.name = "enemy"
enemy2.x, enemy2.y = screenW - 120, display.contentHeight - 420
enemy2.angularVelocity = 0
enemies[2] =enemy2
So after that i've a while to iterate to this enemies enemies, but when i try to get the enemies from the array i only getting this :
Mar 31 02:23:36.576: table: 0x600000a66640 Mar 31 02:23:36.577: table: 0x600000a78e00
i'm using this code for doing while :
local len = #enemies
local i= 1
while i <= len do
enemy1 = enemies[i]
print(enemy1)
end
Can you help here? i'm now on corona and also on lua
thanks in advance
Upvotes: 1
Views: 88
Reputation: 6337
What you are trying to achieve can be done through
table.print(enemy1)
For more information I suggest you read this: Table Serialization which explains how:
functions to serialize/unserialize a table or object (usually, not always, represented as a table), which is to convert it to and from a string representation. This is typically used for display (e.g. debugging) or storing data in a file (e.g. persistence).
Upvotes: 1