Reputation: 21
I am developing an iOS app with swift and i ran into a problem. Using solely UIKit, I have a square that falls onto a platform, bounces back to its original position, and keeps going. I want the platform to change color every time the square hits it but i don't know how to detect that the square has come into contact with the platform. Please help. Here is the the code
import UIKit
import SpriteKit
class PlayScreen : UIViewController {
@IBOutlet var ScreenBack: UIImageView!
@IBOutlet var Platform: UIImageView!
var squareView: UIImageView!
var gravity: UIGravityBehavior!
var animator: UIDynamicAnimator!
var collision: UICollisionBehavior!
var itemBehaviour: UIDynamicItemBehavior!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(true)
// Creating a bouncing Ball with the barrier of the platform
squareView = UIImageView(frame: CGRect(x: ScreenBack.frame.width/2, y: ScreenBack.frame.height/4, width: 40, height: 40))
squareView.frame.origin.x-=squareView.frame.width/2
squareView.image = redBall
view.addSubview(squareView)
animator = UIDynamicAnimator(referenceView: view)
gravity = UIGravityBehavior(items: [squareView])
animator.addBehavior(gravity)
collision = UICollisionBehavior(items: [squareView])
collision.translatesReferenceBoundsIntoBoundary = true
collision.addBoundaryWithIdentifier("barrier", fromPoint: CGPointMake(self.Platform.frame.origin.x, self.Platform.frame.origin.y), toPoint: CGPointMake(self.Platform.frame.origin.x + self.Platform.frame.width, Platform.frame.origin.y))
animator.addBehavior(collision)
itemBehaviour = UIDynamicItemBehavior(items: [squareView])
itemBehaviour.elasticity = 1.0
itemBehaviour.resistance = 0.0
animator.addBehavior(itemBehaviour)
}
}
Upvotes: 0
Views: 1129
Reputation: 41
to detect collision use UICollisionBehaviorDelegate
class ViewController: UIViewController, UICollisionBehaviorDelegate {
Set your collision behavior object delegate to self
collision.collisionDelegate=self
Add add the following function
func collisionBehavior(behavior: UICollisionBehavior, beganContactForItem item: UIDynamicItem, withBoundaryIdentifier identifier: NSCopying, atPoint p: CGPoint) {
println("Contact - \(identifier)")
}
Upvotes: 4