Reputation: 881
I have tested the code in action script 2.0 . it is working great but it does not support GIF so i want it write in action script 3.0. But i have no idea in this.
var current_loader: Number = 1;
import flash.geom.*;
var current_img: Number = 0;
this.createEmptyMovieClip('img_01', 999);
this.createEmptyMovieClip('img_02', 998);
var loader: MovieClipLoader = new MovieClipLoader();
var listener: Object = new Object();
listener.onLoadComplete = function (target_mc: MovieClip) {
if (target_mc._name == 'img_01') {
img_02._visible = false;
} else {
img_01._visible = false;
}
progress_bar.visible = true;
current_loader.opaqueBackground = 0xFF0000;
};
var interval: Number = setInterval(load_image, 1000);
function load_image() {
loader.addListener(listener);
}
loader.loadClip("http://google/Example3", current_loader);
current_loader = current_loader == 1 ? 2 : 1;
current_img = current_img == images.length - 1 ? 0 : current_img + 1;
}
Upvotes: 1
Views: 6724
Reputation: 881
i did like this .And its Working Perfectly.i think it is the simplest .
package
{
import flash.display.Loader;
import flash.display.Sprite;
import flash.net.URLRequest;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.events.Event;
public class Example extends Sprite {
public function Example() {
var myTimer:Timer = new Timer(1000);// 1 second
myTimer.addEventListener(TimerEvent.TIMER,runMany);
myTimer.start();
function runMany(e:TimerEvent):void {
var loader:Loader=new Loader();
var url:String= "http://Google.Example3.com/latimage.php";
loader.load(new URLRequest(url));
addChild(loader);
}
}
}
}
Upvotes: 1
Reputation: 2707
Very simple in as3: open Flash IDE, create new .fla file, select first frame, open 'actions (f9)' copy code.
Of course in AS3 it's better to use classes to put your code in.
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.HTTPStatusEvent;
import flash.events.IOErrorEvent;
import flash.net.URLRequest;
var imageLoader:Loader = new Loader();
var request:URLRequest = new URLRequest("http://dummyimage.com/600x400/e000e0/fff.gif");
imageLoader.load(request);
addChild (imageLoader);
// and all possible listeners
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
imageLoader.contentLoaderInfo.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler);
imageLoader.contentLoaderInfo.addEventListener(Event.INIT, initHandler);
imageLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
imageLoader.contentLoaderInfo.addEventListener(Event.OPEN, openHandler);
imageLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, progressHandler);
function completeHandler(event:Event):void {
trace("completeHandler: " + event);
}
function httpStatusHandler(event:HTTPStatusEvent):void {
trace("httpStatusHandler: " + event);
}
function initHandler(event:Event):void {
trace("initHandler: " + event);
}
function ioErrorHandler(event:IOErrorEvent):void {
trace("ioErrorHandler: " + event);
}
function openHandler(event:Event):void {
trace("openHandler: " + event);
}
function progressHandler(event:ProgressEvent):void {
trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal);
}
Upvotes: 3
Reputation: 1016
There are simpler ways using straight as3 but this a robust way to load may file types with lots of great documentation. https://greensock.com/LoaderMax-AS3
Upvotes: 1