Reputation: 3071
I have a class MyClass
declaration in a header file interface.h
and some static functions (foo
and bar
and a few more) in file1.cpp
. The static functions are only used inside file1.cpp
but they need to modify private/protected members of MyClass`.
// in "interface.h"
class MyClass {
// maybe declare as friend?
// friend static void foo(MyClass &ref);
private:
double someval;
}
// in "file1.cpp"
static void foo(MyClass &ref) {
ref.someval = 41.0;
}
static void bar(MyClass &ref) {
ref.someval = 0.42;
}
// function that uses foo/bar
void doSomething(MyClass &ref) {
foo(ref);
}
Idea 1: Somehow declare them as friends of MyClass
?
Why its not good: They are static AND are in a different compilation unit. Besides that would expose them to the user of MyClass
who does not need to know anything about them.
Idea 2: Don't have idea 2.
Sort of linked: Is it possible to declare a friend function as static?
Upvotes: 3
Views: 2880
Reputation: 996
// in "interface.h"
class MyClass {
// maybe declare as friend?
// friend static void foo(MyClass &ref);
public:
friend class SetSomevalClass; // make the classes friends
private:
double someval;
};
class SetSomevalClass // functor class(or function class)
{
public:
double operator()(MyClass n, double data) // this could have been void
{
n.someval = data; //set somevalue to data
return n.someval; //return somevalue
// return is solely used to show result in foo() and bar()
}
};
// in "file1.cpp"
static void foo(MyClass &ref)
{
SetSomevalClass s; //create functor object
//s(ref, 40);
//this would be the end of the foo function(uncommented) if we did not want to show the result
std::cout << "foo()" << s(ref, 40) << std::endl;
//simply to show result
}
static void bar(MyClass &ref)
{
SetSomevalClass s;
//s(ref,2);
//this would be the end of the foo function(uncommented) if we did not want to show the result
std::cout << "bar()" << s(ref, 2) << std::endl;
}
// function that uses foo/bar
void doSomething(MyClass &ref) //calls both foo() and bar()
{
foo(ref);
bar(ref);
}
int main()
{
MyClass s;
doSomething(s);
}// end main
Upvotes: 0
Reputation: 3860
As weird as it may sound (and look), you can actually read & write private members of a class / struct.
It's not pretty, and certainly not encouraged, but doable.
template<typename T>
struct invisible
{
static typename T::type value;
};
template<typename T>
typename T::type invisible<T>::value;
template<typename T, typename T::type P>
class construct_invisible
{
construct_invisible(){ invisible<T>::value = P; }
static const construct_invisible instance;
};
template<typename T, typename T::type P>
const construct_invisible<T, P> construct_invisible<T, P>::instance;
struct MyClass_someval{ typedef double MyClass::*type; };
template class construct_invisible<MyClass_someval, &MyClass::someval>;
static void foo(MyClass &ref) {
ref.*invisible<MyClass_someval>::value = 41.0;
}
When I first saw it I also thought: HOLY S***!
Upvotes: 0
Reputation: 12999
Sort of linked: Is it possible to declare a friend function as static?
Personally I find the whole friend
thing a bit of a hack that breaks encapsulation but you've asked a valid question and the answer is that you can achieve what you want with a helper class:
file1.h
class MyClass {
private:
double someval;
friend class MyClassHelper;
};
file1.cpp
#include "file1.h"
struct MyClassHelper {
static void mutateMyClass(MyClass& ref) {
ref.someval=42;
}
};
// in "file1.cpp"
static void foo(MyClass &ref) {
MyClassHelper::mutateMyClass(ref);
}
Are you really sure you want to do it like this? Are you sure you don't want to encapsulate MyClass's mutators inside MyClass itself?
Upvotes: 3