Reputation: 20333
Many examples use the resources infrastructure to load textures. I'd like to debug a problem, so I want to use the most simple, complication-free solution.
When I try to add an image asset to my project (with New > Image Asset) I'm getting the usual GUI, which will generate HDPI, XHDPI etc. versions. This is clearly not intended for textures. - So what is the right way?
Upvotes: 0
Views: 1456
Reputation: 36
Most app stores texture and background images in asset folder. If you want to store it in the resources only then you can use drawable folder.
For layout problem you can choose Project from dropdown and choose the folder.
Upvotes: 1