Reputation: 1053
I want to create a server and client, running on linux such that
Using http://www.thegeekstuff.com/2011/12/c-socket-programming/, this is what I came up with.
TCPSockets.cpp
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <time.h>
#include <iostream>
int createConnection(char *ipaddr)
{
int sockfd = 0;
struct sockaddr_in serv_addr;
if((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
{
printf("\n Error : Could not create socket \n");
return -1;
}
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(5000);
if(inet_pton(AF_INET, ipaddr, &serv_addr.sin_addr)<=0)
{
printf("\n inet_pton error occured\n");
return -1;
}
if( connect(sockfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0)
{
printf("\n Error : Connect Failed \n");
return -1;
}
return sockfd;
}
void receiveMessage(int sockfd)
{
int n = 0;
char recvBuff[1024];
memset(recvBuff, '0',sizeof(recvBuff));
while ( (n = read(sockfd, recvBuff, sizeof(recvBuff)-1)) > 0)
{
std::cout<<"recvBuff="<<recvBuff<<std::endl;
recvBuff[n] = 0;
if(fputs(recvBuff, stdout) == EOF)
{
printf("\n Error : Fputs error\n");
}
}
if(n < 0)
{
printf("\n Read error \n");
}
}
int createListeningSocket()
{
int listenfd = 0;
struct sockaddr_in serv_addr;
listenfd = socket(AF_INET, SOCK_STREAM, 0);
memset(&serv_addr, '0', sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(listenfd, 10);
return listenfd;
}
void sendMessage(int connfd, char * format) {
char sendBuff[1025];
memset(sendBuff, '0', sizeof(sendBuff));
snprintf(sendBuff, sizeof(sendBuff), format);
write(connfd, sendBuff, strlen(sendBuff));
}
Server.cpp
#include "TCPSockets.cpp"
int main(int argc, char *argv[]) {
std::cout<<"Creating socket..."<<std::endl;
int listeningSocketDescriptor = createListeningSocket();
std::cout<<"Socket created."<<std::endl;
std::cout<<"Waiting for connection..."<<std::endl;
int clientSocketDescriptor = accept(listeningSocketDescriptor, (struct sockaddr*)NULL, NULL);
std::cout<<"Connection made."<<std::endl;
std::cout<<"Waiting for message..."<<std::endl;
receiveMessage(listeningSocketDescriptor);
std::cout<<"Message received."<<std::endl;
std::cout<<"Sending message..."<<std::endl;
sendMessage(clientSocketDescriptor, "From server!");
std::cout<<"Message sent."<<std::endl;
std::cout<<"Closing client socket..."<<std::endl;
close(clientSocketDescriptor);
std::cout<<"Client socket closed."<<std::endl;
close(listeningSocketDescriptor);
return 0;
}
Client.cpp
#include "TCPSockets.cpp"
int main(int argc, char *argv[]) {
if(argc != 2)
{
printf("\n Usage: %s <ip of server> \n",argv[0]);
return 1;
}
std::cout<<"Creating connection..."<<std::endl;
int socketDescriptor = createConnection(argv[1]);
if (socketDescriptor < 0)
{
return 1;
}
std::cout<<"Connection created."<<std::endl;
std::cout<<"Sending message..."<<std::endl;
sendMessage(socketDescriptor, "From client!");
std::cout<<"Message sent."<<std::endl;
std::cout<<"Waiting for response..."<<std::endl;
receiveMessage(socketDescriptor);
std::cout<<"Response received."<<std::endl;
return 0;
}
Everything works except the server receiving a message. What am I doing wrong?
Upvotes: 1
Views: 3881
Reputation: 29744
Your code is:
int clientSocketDescriptor = accept(listeningSocketDescriptor,
(struct sockaddr*)NULL, NULL);
receiveMessage(listeningSocketDescriptor);
But you should read bytes from a client socket descriptor returned from accept()
:
int cs = accept(listeningSocketDescriptor, (struct sockaddr*)NULL, NULL);
receiveMessage(cs);
not from the listeningSocketDescriptor
.
Upvotes: 1