Reputation: 419
I'm using the iPhone simulator (iOS 8.2), and I'm having trouble enabling vertical sync using SDL2.
I'm trying to call:
if (SDL_GL_SetSwapInterval(-1) == -1)
if (SDL_GL_SetSwapInterval(1) == -1)
std::cout << "Failed to set Vertical Sync" << std::endl;
after creating the window and setting up the OpenGL ES 2 context to enable vertical sync, but it seems that both calls fail on iOS.
How can I enable vertical sync on an iOS platform using OpenGL ES 2 and SDL2?
In case that's not an option, is there an easy way to limit the FPS of an application to 60?
Upvotes: 0
Views: 688
Reputation: 18109
This code limits FPS to desiredFPS
.
while(!quit)
{
frameStartTime = SDL_GetTicks();
handleEvents();
handleLogics();
renderFrame();
delayTime = (1000 / desiredFPS) - (SDL_GetTicks() - frameStartTime);
SDL_Delay(delayTime);
}
Upvotes: 0