Reputation: 604
I am using SceneKit, and I have an issue:
How can I extract the data from a SCNGeometryElement
object ?
I use this method :
- (void)geometryElements:(SCNNode *)node {
for (int indexElement = 0; indexElement < node.geometry.geometryElementCount; indexElement++) {
SCNGeometryElement *currentElement = [node.geometry geometryElementAtIndex:indexElement];
NSLog(@"\n");
NSLog(@"bytes per index : %d", currentElement.bytesPerIndex);
NSLog(@"number element : %d", currentElement.primitiveCount);
NSLog(@"data lenght : %d", currentElement.data.length);
for (int indexPrimitive = 0; indexPrimitive < currentElement.primitiveCount; indexPrimitive++) {
int array[3];
memset(array, 0, 3);
[currentElement.data getBytes:&array range:NSMakeRange(indexPrimitive * 3, (currentElement.bytesPerIndex * 3))];
NSLog(@"currentelement : %d %d %d", array[0], array[1], array[3]);
}
}
The result is not good :
2015-04-10 15:10:25.183 IKTest[1234:244778] currentelement : 14539995 -1068223968 -379286778
2015-04-10 15:10:25.183 IKTest[1234:244778] currentelement : 14737374 -1068223968 -379286778
2015-04-10 15:10:25.183 IKTest[1234:244778] currentelement : 14934753 -1068223968 -379286778
Thanks in advance.
Upvotes: 2
Views: 1129
Reputation: 933
As the original question has a Swift tag, I am posting my solution in Swift 5.
extension SCNGeometryElement {
/// Gets the `Element` vertices
func getVertices() -> [SCNVector3] {
func vectorFromData<UInt: BinaryInteger>(_ float: UInt.Type, index: Int) -> SCNVector3 {
assert(bytesPerIndex == MemoryLayout<UInt>.size)
let vectorData = UnsafeMutablePointer<UInt>.allocate(capacity: bytesPerIndex)
let buffer = UnsafeMutableBufferPointer(start: vectorData, count: primitiveCount)
let stride = 3 * index
self.data.copyBytes(to: buffer, from: stride * bytesPerIndex..<(stride * bytesPerIndex) + 3)
return SCNVector3(
CGFloat.NativeType(vectorData[0]),
CGFloat.NativeType(vectorData[1]),
CGFloat.NativeType(vectorData[2])
)
}
let vectors = [SCNVector3](repeating: SCNVector3Zero, count: self.primitiveCount)
return vectors.indices.map { index -> SCNVector3 in
switch bytesPerIndex {
case 2:
return vectorFromData(Int16.self, index: index)
case 4:
return vectorFromData(Int.self, index: index)
case 8:
return SCNVector3Zero
default:
return SCNVector3Zero
}
}
}
}
There might be a bit of an indentation problem here, but yes, it is a function inside another one. The objective is the same as the other answers. Create a buffer, define what types of numbers the buffer is going to handle, build the SCNVector3
and return the array.
Upvotes: 0
Reputation: 2127
As mnuages said, you should confirm primtive type and data type of index first.
Your code only work if index type is int
.
Here is some code work for me. I only deals that geometry consisted of triangles.
void extractInfoFromGeoElement(NSString* scenePath){
NSURL *url = [NSURL fileURLWithPath:scenePath];
SCNScene *scene = [SCNScene sceneWithURL:url options:nil error:nil];
SCNGeometry *geo = scene.rootNode.childNodes.firstObject.geometry;
SCNGeometryElement *elem = geo.geometryElements.firstObject;
NSInteger componentOfPrimitive = (elem.primitiveType == SCNGeometryPrimitiveTypeTriangles) ? 3 : 0;
if (!componentOfPrimitive) {//TODO: Code deals with triangle primitive only
return;
}
for (int i=0; i<elem.primitiveCount; i++) {
void *idxsPtr = NULL;
int stride = 3*i;
if (elem.bytesPerIndex == 2) {
short *idxsShort = malloc(sizeof(short)*3);
idxsPtr = idxsShort;
}else if (elem.bytesPerIndex == 4){
int *idxsInt = malloc(sizeof(int)*3);
idxsPtr = idxsInt;
}else{
NSLog(@"unknow index type");
return;
}
[elem.data getBytes:idxsPtr range:NSMakeRange(stride*elem.bytesPerIndex, elem.bytesPerIndex*3)];
if (elem.bytesPerIndex == 2) {
NSLog(@"triangle %d : %d, %d, %d\n",i,*(short*)idxsPtr,*((short*)idxsPtr+1),*((short*)idxsPtr+2));
}else{
NSLog(@"triangle %d : %d, %d, %d\n",i,*(int*)idxsPtr,*((int*)idxsPtr+1),*((int*)idxsPtr+2));
}
//Free
free(idxsPtr);
}
}
Upvotes: 0
Reputation: 13462
a few notes:
geometryElement.primitiveType
instead of hard coding 3
(unless you are sure that you're always dealing with SCNGeometryPrimitiveTypeTriangles
)geometryElement.bytesPerIndex
into account3 * sizeof(int)
but should be of size numberOfIndicesPerPrimitive * geometryElement.bytesPerIndex
Upvotes: 2