Reputation: 119
I'm trying to create a staggerTo() animation with TweenMax that affects elements in a random order, meaning I don't want the actual animation to be random but its order.
For that I take all the elements I want to animate and shuffle using this function:
$.fn.shuffle = function() {
var allElems = this.get(),
getRandom = function(max) {
return Math.floor(Math.random() * max);
},
shuffled = $.map(allElems, function(){
var random = getRandom(allElems.length),
randEl = $(allElems[random]).clone(true)[0];
allElems.splice(random, 1);
return randEl;
});
return $(shuffled);
};
var elements = $('.animate').shuffle();
I then lunch the staggerTo animation:
TweenMax.staggerTo(elements, 0.1, {y: 100, ease: Quad.easeInOut}, 0.1);
But of course, I then realized I had it all wrong, as TweenMax wasn't animating the actual DOM elements but rather its virtual clones.
Unfortunately, I don't know how to proceed from here.
Could anyone help me out? Thanks!
Upvotes: 2
Views: 3819
Reputation: 5737
I am probably failing to understand your scenario but it seems that at the core of it, I think your problem is more about randomizing an array of jQuery elements. Have you taken a look at this?
var elements=$('.animate').toArray();
.elements.sort(function(){return 0.5-Math.random()});
. Thanks to CSS-Tricks.com.staggerTo
call: TweenMax.staggerTo(elements, 0.1, {y: 100, ease: Quad.easeInOut}, 0.1);
i.e. what you already have.Please note that there are many solutions when it comes to shuffling arrays.
Upvotes: 6