Reputation: 109
I dont know why I keep getting this error message. Can you take a look at my code and tell me what Im doing wrong? Im getting an error on the arrowLeft for some reason.
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent: name:'(null)' texture:[
class GameScene: SKScene, SKPhysicsContactDelegate {
let arrowLeft = SKSpriteNode(imageNamed: "leftarrow")
let arrowRight = SKSpriteNode(imageNamed: "rightarrow")
func moveArrowInstructions() {
arrowLeft.position = CGPointMake(self.size.width / 4.0, self.size.height / 2)
arrowLeft.zPosition = 20
arrowRight.position = CGPointMake(self.size.width / 1.3, self.size.height / 2)
arrowRight.zPosition = 20
arrowLeft.setScale(0.4)
arrowRight.setScale(0.4)
arrowRight.alpha = 0
arrowLeft.alpha = 0
let moveArrowToRight = SKAction.moveByX(150 + arrowRight.size.width, y: 0, duration: 2.5)
let moveArrowToLeft = SKAction.moveByX(-150 - arrowLeft.size.width, y: 0, duration: 2.5)
let fadeInArrows = SKAction.fadeInWithDuration(1.0)
let fadeOutArrows = SKAction.fadeOutWithDuration(1.0)
let sequenceLeftArrow = SKAction.sequence([fadeInArrows, moveArrowToLeft, fadeOutArrows])
let moveLeftArrowRepeat = SKAction.repeatActionForever(sequenceLeftArrow)
let sequenceRightArrow = SKAction.sequence([fadeInArrows, moveArrowToRight, fadeOutArrows])
let moveRightArrowRepeat = SKAction.repeatActionForever(sequenceRightArrow)
arrowLeft.runAction(moveLeftArrowRepeat)
arrowRight.runAction(moveRightArrowRepeat)
addChild(arrowLeft)
addChild(arrowRight)
}
override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
func moveArrows() {
let generateArrows = SKAction.sequence([
SKAction.runBlock(self.moveArrowInstructions),
SKAction.waitForDuration(3.5)])
let endlessAction = SKAction.repeatActionForever(generateArrows)
runAction(endlessAction)
}
var touch: UITouch = touches.first as! UITouch
var location = touch.locationInNode(self)
var node = self.nodeAtPoint(location)
if(node.name == "startgame") {
arrowRight.removeFromParent()
arrowLeft.removeFromParent()
}
Upvotes: 1
Views: 129
Reputation: 86
You are attempting to add the same node to the scene multiple times.
A quick fix could be to check if the node has already been added to the scene. like so:
if arrowLeft.parent == nil && arrowRight.parent == nil{
addChild(arrowLeft)
addChild(arrowRight)
}
Upvotes: 2
Reputation: 16847
you are constantly adding the same child to the parent every touch
addChild(arrowLeft) addChild(arrowRight)
needs to be in an area when setting up your scene
Upvotes: 1