Reputation: 667
First, I really like the pattern of lazy initialization of singletons. I use it in the following way to get different kind of data with varying value types (The example is simplified):
class A
{
template<typename T>
const T& getData() const
{
static T data;
return data;
}
}
I know that the data
variable is not connected to any instances of the class and that it exists until the program ends.
But what I want now, is that each instance of the class A should hold the variables in a non-static way and still there should be the flexibility of calling .getData<bool>()
or with any other data type, without the need to specify each possible data type in the class definition.
Is that possible? I have not come up with an idea to implement that.
I thought of something with a container like:
template<A*, typename T>
class DataContainer
{
T data;
}
With that one can extend the code to:
class A
{
template<typename T>
const T& getData() const
{
static DataContainer<this, T> container;
return container.data;
}
}
But that does not compile.
Does anybody of you have an idea how to implement that?
Upvotes: 2
Views: 294
Reputation: 477120
Here's one idea, using Boost.any:
#include <typeinfo>
#include <type_index>
#include <unordered_map>
#include <boost/any.hpp>
struct ThingGetter
{
template <typename T>
T & get()
{
auto key = std::type_index(typeid(T));
auto it = things.find(key);
if (it == things.end())
{
it = things.emplace(key, boost::any(T())).first;
}
return boost::any_cast<T&>(*it);
}
std::unordered_map<std::type_index, boost::any> things;
};
This simple version assumes that each type can be value-initialized and creates a value-initialized value if no entry for the requested type exists. Alternative implementations could return a pointer that might be null and have a separate insertion interface.
Usage:
ThingGetter mythings;
mythings.get<bool>() = true;
mythings.get<double>() = 1.5;
return mythings.get<int>();
Upvotes: 2