Reputation: 42260
Consider the following code (I have purposefully written MyPoint to be a reference type for this example)
public class MyPoint
{
public int x;
public int y;
}
It is universally acknowledged (in C# at least) that when you pass by reference, the method contains a reference to the object being manipulated, whereas when you pass by value, the method copies the value being manipulated, thus the value in global scope is not affected.
Example:
void Replace<T>(T a, T b)
{
a = b;
}
int a = 1;
int b = 2;
Replace<int>(a, b);
// a and b remain unaffected in global scope since a and b are value types.
Here is my problem; MyPoint
is a reference type, thus I would expect the same operation on Point
to replace a
with b
in global scope.
Example:
MyPoint a = new MyPoint { x = 1, y = 2 };
MyPoint b = new MyPoint { x = 3, y = 4 };
Replace<MyPoint>(a, b);
// a and b remain unaffected in global scope since a and b...ummm!?
I expected a
and b
to point to the same reference in memory...can someone please clarify where I have gone wrong?
Upvotes: 26
Views: 43016
Reputation: 17064
C# is passing reference types objects not by reference, but rather it's passing the reference by value. Meaning you can mess around with their insides, but you can't change the assignment itself.
Read this great piece by Jon Skeet for deeper understanding.
Upvotes: 5
Reputation: 107247
Re: OP's Assertion
It is universally acknowledged (in C# at least) that when you pass by reference, the method contains a reference to the object being manipulated, whereas when you pass by value, the method copies the value being manipulated ...
TL;DR
Reference / Value Types and Passing By Reference / Value are different concepts.
Unless you use the ref or out keywords, C# passes variables to methods by value, irrespective of whether the variable is a value type or a reference type.
However, things can get complicated pretty quickly, so I would recommend avoiding passing by reference if possible (instead, if you need to return multiple values from a function, use a composite class, struct, or tuples as a return
type instead of using the ref
or out
keywords on parameters)
Also, when passing reference types around, a lot of bugs can be avoided by not changing (mutating) fields and properties of an object passed into a method (for example, use C#'s immutable properties to prevent changes to properties, and strive to assign properties only once, during construction).
The reasoning is:
If passed by reference, then the called function may change the variable's address at the call-site (i.e. change the original calling function's variable's assignment).
If a variable is passed by value:
In Detail
The problem is that there are two distinct concepts:
Unless you explicitly pass (any) variable by reference, by using the out
or ref
keywords, parameters are passed by value in C#, irrespective of whether the variable is a value type or reference type.
When passing value types (such as int
, float
or structs like DateTime
) by value (i.e. without out
or ref
), the called function gets a copy of the entire value type (via the stack).
Any change to the value type, and any changes to any properties / fields of the copy will be lost when the called function is exited.
However, when passing reference types (e.g. custom classes like your MyPoint
class) by value
, it is the reference
to the same, shared object instance which is copied and passed on the stack.
This means that:
x
or y
are seen by anyone observing the object)What happens here:
void Replace<T>(T a, T b) // Both a and b are passed by value
{
a = b; // reassignment is localized to method `Replace`
}
for reference types T
, means that the local variable (stack) reference to the object a
is reassigned to the local stack reference b
. This reassign is local to this function only - as soon as scope leaves this function, the re-assignment is lost.
If you really want to replace the caller's references, you'll need to change the signature like so:
void Replace<T>(ref T a, T b) // a is passed by reference
{
a = b; // a is reassigned, and is also visible to the calling function
}
This changes the call to call by reference - in effect we are passing the address of the caller's variable to the function, which then allows the called method to alter the calling method's variable.
However, nowadays:
Tuple
or a custom class
or struct
which contains all such return variables.Edit
These two diagrams may help with the explanation.
Pass by value (reference types):
In your first instance (Replace<T>(T a,T b)
), a
and b
are passed by value. For reference types, this means the references are copied onto the stack and passed to the called function.
main
) allocates two MyPoint
objects on the managed heap (I've called these point1
and point2
), and then assigns two local variable references a
and b
, to reference the points, respectively (the light blue arrows):MyPoint a = new MyPoint { x = 1, y = 2 }; // point1
MyPoint b = new MyPoint { x = 3, y = 4 }; // point2
The call to Replace<Point>(a, b)
then pushes a copy of the two references onto the stack (the red arrows). Method Replace
sees these as the two parameters also named a
and b
, which still point to point1
and point2
, respectively (the orange arrows).
The assignment, a = b;
then changes the Replace
methods' a
local variable such that a
now points to the same object as referenced by b
(i.e. point2
). However, note that this change is only to Replace's local (stack) variables, and this change will only affect subsequent code in Replace
(the dark blue line). It does NOT affect the calling function's variable references in any way, NOR does this change the point1
and point2
objects on the heap at all.
Pass by reference:
If however we we change the call to Replace<T>(ref T a, T b)
and then change main
to pass a
by reference, i.e. Replace(ref a, b)
:
As before, two point objects allocated on the heap.
Now, when Replace(ref a, b)
is called, while main
s reference b
(pointing to point2
) is still copied during the call, a
is now passed by reference, meaning that the "address" to main's a
variable is passed to Replace
.
Now when the assignment a = b
is made ...
It is the the calling function, main
's a
variable reference which is now updated to reference point2
. The change made by the re-assignment to a
is now seen by both main
and Replace
. There are now no references to point1
Changes to (heap allocated) object instances are seen by all code referencing the object
In both scenarios above, no changes were actually made to the heap objects, point1
and point2
, it was only local variable references which were passed and re-assigned.
However, if any changes were actually made to the heap objects point1
and point2
, then all variable references to these objects would see these changes.
So, for example:
void main()
{
MyPoint a = new MyPoint { x = 1, y = 2 }; // point1
MyPoint b = new MyPoint { x = 3, y = 4 }; // point2
// Passed by value, but the properties x and y are being changed
DoSomething(a, b);
// a and b have been changed!
Assert.AreEqual(53, a.x);
Assert.AreEqual(21, b.y);
}
public void DoSomething(MyPoint a, MyPoint b)
{
a.x = 53;
b.y = 21;
}
Now, when execution returns to main
, all references to point1
and point2
, including main's
variables a
and b
, which will now 'see' the changes when they next read the values for x
and y
of the points. You will also note that the variables a
and b
were still passed by value to DoSomething
.
Changes to value types affect the local copy only
Value types (primitives like System.Int32
, System.Double
) and structs (like System.DateTime
, or your own structs) are allocated on the stack, not the heap, and are copied verbatim onto the stack when passed into a call. This leads to a major difference in behaviour, since changes made by the called function to a value type field or property will only be observed locally by the called function, because it only will be mutating the local copy of the value type.
e.g. Consider the following code with an instance of the mutable struct, System.Drawing.Rectangle
public void SomeFunc(System.Drawing.Rectangle aRectangle)
{
// Only the local SomeFunc copy of aRectangle is changed:
aRectangle.X = 99;
// Passes - the changes last for the scope of the copied variable
Assert.AreEqual(99, aRectangle.X);
} // The copy aRectangle will be lost when the stack is popped.
// Which when called:
var myRectangle = new System.Drawing.Rectangle(10, 10, 20, 20);
// A copy of `myRectangle` is passed on the stack
SomeFunc(myRectangle);
// Test passes - the caller's struct has NOT been modified
Assert.AreEqual(10, myRectangle.X);
The above can be quite confusing and highlights why it is good practice to create your own custom structs as immutable.
The ref
keyword works similarly to allow value type variables to be passed by reference, viz that the 'address' of the caller's value type variable is passed onto the stack, and assignment of the caller's assigned variable is now directly possible.
Deep vs Shallow Copies when passing reference types by Value
Somewhat related, historically it was quite common to pass reference types by value, by making a deep copy of the original reference object (nested, if the object is composite), e.g. in C++ by using a copy constructor. This was typically done for reasons such as thread safety or to protect against mutation. Modern collected languages tend to avoid copy constructors, instead using immutability / readonly / const correctness approaches, allowing reference types to be shared, even in parallel environments, without fear of mutation when passing references around.
Passing copies of reference types is still commonly done, but through serialization (e.g. in Actor Model), allowing for passing of reference types across processes and across networks.
Upvotes: 78
Reputation: 15819
To add more detail...in .NET, C# methods, using the default "pass by value" assigned to all parameters, reference types act differently in two scenarios. In the case of all reference types using classes (System.Object types), a copy of the "pointer" (to a memory block) to the original class or object is passed in and assigned to the method's parameter or variable name. This pointer is a value, too, and copied on the stack in memory where all value types are store. The value of the object isn't stored just a copy of its pointer, that points back to the original cl;ass object. I believe this is a 4-byte value. That's what is physically passed and stored in methods for all reference types. So, you now have a new method parameter or variable with a pointer assigned to it still pointing back to the original class object outside the method. You can now do two things to the new variable with the copied pointer value:
You can change the ORIGINAL object outside the method by changing its properties iniside your method. If "MyObject" is your variable with the copied pointer, you would do MyObject.myproperty = 6;
, which changed the "myproperty" inside the original object outside the method. You did this as you passed in a pointer to the original object and assigned it to a new variable in your method. Note that this DOES change the referenced object outside the method.
Or, setting your variable with copied pointer to a new object and new pointer like so: MyObject = new SomeObject();
Here, we destroyed the old copied pointer assigned the variable above and assigned it to a new pointer to a new object! Now we have lost connection to the outside object and only changing a new object.
Upvotes: 0
Reputation: 1363
Have a look on behavior by a simple program in C#:
class Program
{
static int intData = 0;
static string stringData = string.Empty;
public static void CallByValueForValueType(int data)
{
data = data + 5;
}
public static void CallByValueForRefrenceType(string data)
{
data = data + "Changes";
}
public static void CallByRefrenceForValueType(ref int data)
{
data = data + 5;
}
public static void CallByRefrenceForRefrenceType(ref string data)
{
data = data +"Changes";
}
static void Main(string[] args)
{
intData = 0;
CallByValueForValueType(intData);
Console.WriteLine($"CallByValueForValueType : {intData}");
stringData = string.Empty;
CallByValueForRefrenceType(stringData);
Console.WriteLine($"CallByValueForRefrenceType : {stringData}");
intData = 0;
CallByRefrenceForValueType(ref intData);
Console.WriteLine($"CallByRefrenceForValueType : {intData}");
stringData = string.Empty;
CallByRefrenceForRefrenceType(ref stringData);
Console.WriteLine($"CallByRefrenceForRefrenceType : {stringData}");
Console.ReadLine();
}
}
Upvotes: 2
Reputation: 21058
By default c# passes ALL arguements by value... that is why a and b remain unaffected in global scope in your examples. Here's a reference for those down voters.
Upvotes: 0
Reputation: 26058
C# is actually pass by value. You get the illusion it's pass by reference, because when you pass a reference type you get a copy of the reference (the reference was passed by value). However, since your replace method is replacing that reference copy with another reference, it's effectively doing nothing (The copied reference goes out of scope immediately). You can actually pass by reference by adding the ref
keyword:
void Replace<T>(ref T a, T b)
{
a = b;
}
This will get you your desired result, but in practice is a little strange.
Upvotes: 7
Reputation: 29836
In C# all the params that you pass to a method are passed by value.
Now before you shout keep on reading:
A value-type's value is the data that is copied while a reference type's value is actually a reference.
So when you pass an objects reference to a method and change that object then the changes will reflect outside the method as well since you are manipulating the same memory the object was allocated.
public void Func(Point p){p.x = 4;}
Point p = new Point {x=3,y=4};
Func(p);
// p.x = 4, p.y = 4
Now Lets look at this method:
public void Func2(Point p){
p = new Point{x=5,y=5};
}
Func2(p);
// p.x = 4, p.y = 4
So no changed occurred here and why? Your method simply created a new Point and changed p's reference(Which was passed by value) and therefore the change was local. You didn't manipulate the point, you changed the reference and you did locally.
And there comes the ref keyword that saves the day:
public void Func3(ref Point p){
p = new Point{x=5,y=5};
}
Func3(ref p);
// p.x = 5, p.y = 5
The same occurred in your example. You assigned a point with a new reference, but you did it locally.
Upvotes: 4
Reputation: 23029
You dont get it right.
It is similar like Java - everything is passed by value! But you do have to know, what the value is.
In primitive data types, the value is the number itself. In other cases it is reference.
BUT, if you copy reference to another variable, it holds same reference, but does not reference the variable (thus it is not pass by reference known in C++).
Upvotes: 0
Reputation: 4163
You're not understanding what passing by reference means. Your Replace method is creating a copy of the Point object--passing by value (which is actually the better way of doing it).
To pass by reference, so that a and b both reference the same point in memory, you need add "ref" to the signature.
Upvotes: 0