Reputation:
I have been trying to use Floating Action Button. I tried to use some of the resources suggested on here and the links were great; however, I couldn't use alot of them because of problems with dependicies. I tried to fix it but it got more messed up. Long story short, I use the following code as a way to bypass dependicies in my bundle. I got the button to work; however, I couldn't figure out how to have options to appear when the button is clicked. I tried on clicklistener and other ways but I always got an error.
public class FloatingActionButton extends View {
Context context;
Paint mButtonPaint;
Paint mDrawablePaint;
Bitmap mBitmap;
boolean mHidden = false;
public FloatingActionButton(Context context) {
super(context);
this.context = context;
init(Color.WHITE);
}
public void init(int color) {
setWillNotDraw(false);
setLayerType(View.LAYER_TYPE_SOFTWARE, null);
mButtonPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mButtonPaint.setColor(color);
mButtonPaint.setStyle(Paint.Style.FILL);
mButtonPaint.setShadowLayer(10.0f, 0.0f, 3.5f, Color.argb(100, 0, 0, 0));
mDrawablePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
setClickable(true);
canvas.drawCircle(getWidth() / 2, getHeight() / 2, (float) (getWidth() / 2.6), mButtonPaint);
canvas.drawBitmap(mBitmap, (getWidth() - mBitmap.getWidth()) / 2,
(getHeight() - mBitmap.getHeight()) / 2, mDrawablePaint);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_UP) {
setAlpha(1.0f);
} else if (event.getAction() == MotionEvent.ACTION_DOWN) {
setAlpha(0.6f);
}
return super.onTouchEvent(event);
}
public void setColor(int color) {
init(color);
}
public void setDrawable(Drawable drawable) {
mBitmap = ((BitmapDrawable) drawable).getBitmap();
invalidate();
}
public void hide() {
if (!mHidden) {
ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", 1, 0);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", 1, 0);
AnimatorSet animSetXY = new AnimatorSet();
animSetXY.playTogether(scaleX, scaleY);
animSetXY.setInterpolator(new AccelerateInterpolator());
animSetXY.setDuration(100);
animSetXY.start();
mHidden = true;
}
}
public void show() {
if (mHidden) {
ObjectAnimator scaleX = ObjectAnimator.ofFloat(this, "scaleX", 0, 1);
ObjectAnimator scaleY = ObjectAnimator.ofFloat(this, "scaleY", 0, 1);
AnimatorSet animSetXY = new AnimatorSet();
animSetXY.playTogether(scaleX, scaleY);
animSetXY.setInterpolator(new OvershootInterpolator());
animSetXY.setDuration(200);
animSetXY.start();
mHidden = false;
}
}
public boolean isHidden() {
return mHidden;
}
public static class Builder {
private FrameLayout.LayoutParams params;
private final Activity activity;
int gravity = Gravity.BOTTOM | Gravity.RIGHT; // default bottom right
Drawable drawable;
int color = Color.WHITE;
int size = 0;
float scale = 0;
/**
* Constructor using a context for this builder and the
* {@link com.williammora.openfeed.widgets.FloatingActionButton} it creates
* @param context
*/
public Builder(Activity context) {
scale = context.getResources().getDisplayMetrics().density;
// The calculation (value * scale + 0.5f) is a widely used to convert to dps to pixel
// units based on density scale
// see <a href="http://developer.android.com/guide/practices/screens_support.html">
// developer.android.com (Supporting Multiple Screen Sizes)</a>
size = (int) (72 * scale + 0.5f); // default size is 72dp by 72dp
params = new FrameLayout.LayoutParams(size, size);
params.gravity = gravity;
this.activity = context;
}
public Builder withGravity(int gravity) {
this.gravity = gravity;
return this;
}
public Builder withMargins(int left, int top, int right, int bottom) {
params.setMargins((int) (left * scale + 0.5f), (int) (top * scale + 0.5f),
(int) (right * scale + 0.5f), (int) (bottom * scale + 0.5f));
return this;
}
public Builder withDrawable(final Drawable drawable) {
this.drawable = drawable;
return this;
}
public Builder withColor(final int color) {
this.color = color;
return this;
}
public Builder withSize(int size) {
size = (int) (size * scale + 0.5f);
params = new FrameLayout.LayoutParams(size, size);
return this;
}
public FloatingActionButton create() {
final FloatingActionButton button = new FloatingActionButton(activity);
button.setColor(this.color);
button.setDrawable(this.drawable);
params.gravity = this.gravity;
ViewGroup root = (ViewGroup) activity.findViewById(android.R.id.content);
root.addView(button, params);
return button;
}
}
}
FloatingActionButton mFab = new FloatingActionButton.Builder(this)
.withColor(getResources().getColor(R.color.primaryColorDark))
.withDrawable(getResources().getDrawable(R.drawable.ic_launcher))
.withSize(72)
.withMargins(0, 0, 16, 16)
.create();
MainActivity
FloatingActionButton mFab = new FloatingActionButton.Builder(this)
.withColor(getResources().getColor(R.color.primaryColorDark))
.withDrawable(getResources().getDrawable(R.drawable.ic_launcher))
.withSize(72)
.withMargins(0, 0, 16, 16)
.create();
Upvotes: 3
Views: 8502
Reputation: 5829
You don't have to create FAB now, its already available, just follow this Link
you need to add
<RelativeLayout
...
xmlns:app="http://schemas.android.com/apk/res-auto">
<android.support.design.widget.FloatingActionButton
android:id="@+id/myFAB"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_plus_sign"
app:elevation="4dp"
... />
</RelativeLayout>
and
FloatingActionButton myFab = (FloatingActionButton) myView.findViewById(R.id.myFAB);
myFab.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
doMyThing();
}
});
in code behind
For more detail follow : FloatingActionButton example with Support Library
Upvotes: 1
Reputation: 857
This is how you create a floating action button.
build.gradle
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:23.0.0'
compile 'com.android.support:design:23.0.1'
}
activity_main.xml
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_height="match_parent"
tools:context=".MainActivity">
<android.support.design.widget.CoordinatorLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<LinearLayout
android:id="@+id/viewOne"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="0.6"
android:background="@android:color/holo_blue_light"
android:orientation="horizontal"/>
<LinearLayout
android:id="@+id/viewTwo"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="0.4"
android:background="@android:color/holo_orange_light"
android:orientation="horizontal"/>
</LinearLayout>
<android.support.design.widget.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="16dp"
android:clickable="true"
android:src="@drawable/ic_done"
app:layout_anchor="@id/viewOne"
app:layout_anchorGravity="bottom|right|end"
app:backgroundTint="#FF0000"
app:rippleColor="#FFF" />
</android.support.design.widget.CoordinatorLayout>
</RelativeLayout>
MainActivity.java
package com.ahotbrew.floatingactionbutton;
import android.support.design.widget.FloatingActionButton;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.Toast;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
FloatingActionButton FAB = (FloatingActionButton) findViewById(R.id.fab);
FAB.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
Toast.makeText(MainActivity.this, "Would you like a coffee?", Toast.LENGTH_SHORT).show();
}
});
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
Hope that complete example helps someone.
The example is from http://www.ahotbrew.com/android-floating-action-button/ It also shows how to place the button in other locations if interested.
Upvotes: 1
Reputation: 1947
There is no need to create FloatingActionButton
by yourself now. The new com.android.support:design:23.0.1
can do that for you. Just follow the below procedure.
1.Add this line compile 'com.android.support:design:23.0.1'
in dependencies in your build.gradle
in Android Studio
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:design:23.0.1'
}
2.To create a FloatingActionButton
using the following xml file.
<android.support.design.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/YourEventsLayout"
android:layout_width="match_parent"
android:layout_height="match_parent">
<!--Add other elements here-->
<android.support.design.widget.FloatingActionButton
android:id="@+id/fab"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="right|bottom"
android:layout_margin="16dp"
android:src="@drawable/ic_add_white_24dp"
app:elevation="6dp"
app:fabSize="normal"
app:pressedTranslationZ="12dp" />
</android.support.design.widget.CoordinatorLayout>
In MainActivity
in onCreate
method set setOnClickListener
as follows
FloatingActionButton fab; fab = (FloatingActionButton) getView().findViewById(R.id.fab); fab.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Do what you want here } });
Upvotes: 1
Reputation: 1763
Just put compile 'com.android.support:design:22.2.1'
in your module app dependencies.
In your xml:
<android.support.design.widget.FloatingActionButton
style="@style/<your_style>"
android:src="@drawable/<your_icon_src>"
app:layout_anchor="@id/<if using along with list put your listID here>"
app:layout_anchorGravity="bottom|right|end"
android:id="@+id/fab"
/>
In you java:
FloatingActionButton fab = (FloatingActionButton)findViewById(R.id.fab);
fab.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
}
});
Upvotes: 2