Reputation: 922
I finished my project on an iPhone dev at uni WITHOUT doing "useful" unit testing (did some simple ones just to put on my report).
I was looking at the apple's unit testing suits (logic and application tests) but ended up using iPhoneUnitTesting from google-toolbox-for-mac, which I found more documented and easy to get started with Java's unit testing knowledge.
Upvotes: 9
Views: 3710
Reputation: 8415
I have a series on iPhone Unit Testing. Initially, I explored OCUnit (Xcode), Google Toolbox for Mac (GTM) and GHUnit. Testing wise, I prefer the Xcode built in unit tests (OCUnit). Visually I prefer GHUnit for the GUI interface. Xcode 4's testing support is much improved from Xcode 3.
If you need a GUI on the device for testing, you can add GHUnit later, since it is built on top of GTM and can run OCUnit and GTM unit tests.
Upvotes: 9
Reputation: 198
i use GHUnit, is a test framework for Objective-C, you can follow the instruction on the page or see the video TDD for iPhone Development , GHUnit it's easy to use and very helpful.
cheers!
Upvotes: 3
Reputation: 367
Here's the updated URL for : Apple's Automated Testing With Xcode 3 and Objective-C
Upvotes: 0
Reputation: 147
I found OCUnit really straightforward and easy to use. Very similar to JUnit or other unit testing modules for other languages.
Upvotes: 2
Reputation: 1914
You might find these links useful:
Upvotes: 7