Reputation: 937
This seems like it ought to be straightforward, but I'm struggling to figure it out.
It's easy to draw a circle on a map projection in D3.js, e.g.
p = projection([-73.94,40.7]);
svg
.append("svg:circle")
.attr("cx", function(d, i) { return p[0]; }) //x position translated through projection function
.attr("cy", function(d, i) { return p[1]; }) //y position
.attr("r", function(d, i) { return 20; })
;
OK, but what if instead of setting the radius as a pixel value (as it is in the above, to 20 pixels), I want to set it to a distance value that would be scaled appropriately to the projection?
In short, this boils down to me asking, "what's the pixel value of 20 km in this projection?" Now I know that this will vary because of the projection — e.g. a 20 km circle in Mercator will look very different (near spherical) at the equator than it does near the poles (highly elongated).
D3.js can do so many other clever projection issues that I was surprised to find that I couldn't easily conjure up some kind of acceptable answer here. Any suggestions? I was thinking that, well, you could calculate a number of lat/lon points for a circle and then plot it as some kind of path... which feels awfully unusually clunky for D3.js. Is there an easier way?
Upvotes: 2
Views: 533
Reputation: 937
OK, so I figured out one way. It's a little clunky — and feels like something that ought to be more automatic — but it works. It involves just constructing a path element manually using circle points. Here are the two functions and an example of use:
//example — draws a 15 km circle centered on New York City using my existing projection
var circle = svg
.append("path")
.attr("d", "M"+circlePath( 40.7, -73.94, 15, projection).join("L")+"Z")
.attr("fill","none")
.attr("stroke","red")
.attr("stroke-width",2);
//this function generates the points for the path. If a projection is specified, it will
//automatically convert them to it. If not, it returns lat/lon positions.
//from http://stackoverflow.com/questions/20130186/d3-geo-buffer-around-a-feature with modifications
function circlePath(lat, lon, radius, projection) {
var intervals = 72;
var intervalAngle = (360 / intervals);
var pointsData = [];
for(var i = 0; i < intervals; i++){
pointsData.push(getDestinationPoint(lat, lon, i * intervalAngle, radius));
}
if(projection) {
pointsData2 = [];
for(i in pointsData) {
pointsData2.push([projection([pointsData[i][1],pointsData[i][0]])[0],projection([pointsData[i][1],pointsData[i][0]])[1]]);
}
return pointsData2;
} else {
return pointsData;
}
}
//function to get destination points given an initial lat/lon, bearing, distance
//from http://www.movable-type.co.uk/scripts/latlong.html
function getDestinationPoint(lat,lon, brng, d) {
var R = 6371; //earth's radius in km — change to whatever unit you plan on using (e.g. miles = 3959)
var deg2rad = Math.PI/180; var rad2deg = 180/Math.PI;
brng*=deg2rad; lat*=deg2rad; lon*=deg2rad;
var lat2 = Math.asin( Math.sin(lat)*Math.cos(d/R) +
Math.cos(lat)*Math.sin(d/R)*Math.cos(brng) );
var lon2 = lon + Math.atan2(Math.sin(brng)*Math.sin(d/R)*Math.cos(lat),
Math.cos(d/R)-Math.sin(lat)*Math.sin(lat2));
return [lat2*rad2deg, lon2*rad2deg];
}
Upvotes: 1