Reputation: 1416
I have implemented the panning view on the QGraphicsView, using the mouse move event using
void View::mouseMoveEvent(QMouseEvent* event) {
pan();
QGraphicsView::mouseMoveEvent(event);
}
and in the scene of this view I have added few items where some of the items are resizable, so I implemented
void Item::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if(m_resizeMode)
{
resize();
e->accept();
}
}
I tried to filter the mouse move not to propagate to any further using e->accept() but my View mouseMove event has been called first , so when ever I tried to resize the item, the view started to pan all the way.
How can I avoid this event propagation from view to scene.
Upvotes: 1
Views: 477
Reputation: 12931
You can call the base class implementation of the QGraphicsView
and check if the event is accepted. However I would do this in the mousePressEvent
instead of the mouseMoveEvent
. After all this is where you determine if you should resize an item or do some panning. This is how I do something similar in my project:
void View::mousePressEvent(QMouseEvent *event)
{
...
QGraphicsView::mousePressEvent(event);
if(event->isAccepted())
move = false;
else
move = true;
}
void View::mouseMoveEvent(QMouseEvent *event)
{
if(!move)
{
QGraphicsView::mouseMoveEvent(event);
return;
}
... // you would do the panning here
QGraphicsView::mouseMoveEvent(event);
}
void View::mouseReleaseEvent(QMouseEvent *event)
{
if(!move)
{
QGraphicsView::mouseReleaseEvent(event);
return;
}
else
{
...
move = false;
}
QGraphicsView::mouseReleaseEvent(event);
}
Upvotes: 1
Reputation: 27639
The view will always receive the mouse event first.
So, in the view, check to see if the mouse is over an item before allowing it to pan by getting the mouse pos in scene coordinates and retrieving the items at that position with QGraphicsScene::items( )
Upvotes: 1