Reputation: 1414
How do i stop my timer from running? Not like a pause, but a stop.
import UIKit
class LastManStandingViewController: UIViewController {
@IBOutlet weak var timeLabel: UILabel!
@IBOutlet weak var timeTextbox: UITextField!
@IBOutlet weak var startButton: UIButton!
@IBOutlet weak var stopButton: UIButton!
var myCounter = 0
var myTimer : NSTimer = NSTimer()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
timeLabel.text = String(myCounter)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func startTimer(){
myTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("updateTimer"), userInfo: nil, repeats: true)
println("func startTimer")
}
func stopTimer(){
myTimer.invalidate()
myCounter = 0
timeLabel.text = String(myCounter)
println("func stopTimer")
}
func updateTimer(){
timeLabel.text = String(myCounter++)
println("func updateTimer")
}
@IBAction func startButton(sender: AnyObject) {
startTimer()
}
@IBAction func stopButton(sender: AnyObject) {
stopTimer()
}
}
I can start the timer, but when i press the Stop button, it reset itself, and starts counting again. It doesn't stop.
Made it work. Something was buggy with my project! Fixed it by removing the button and re-adding them. Looks like i had a duplicate or something.
Upvotes: 38
Views: 49001
Reputation: 1833
As pre Swift 2.2
let printTimer = NSTimer.scheduledTimerWithTimeInterval(2.0, target: self, selector: #selector(printDescription), userInfo: nil, repeats: true)
func printDescription() {
print("Print timer will print every after 2.0 seconds")
}
Print timer will print every after 2.0 seconds
Upvotes: -3
Reputation: 70096
You don't have to use Selector
:
@IBAction func startButton(sender: AnyObject) {
myTimer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: "updateTimer:", userInfo: nil, repeats: true)
}
Also, the timer passes itself to the selected method, so you can invalidate it inside the method if you need:
func updateTimer(timer: NSTimer) {
timeLabel.text = String(Counter++)
timer.invalidate()
}
Or if the timer is an instance variable:
myTimer.invalidate()
myTimer = nil
It's a good thing to nil
the instance variable timer after having invalidated it, it avoids further confusion if you need to create another timer with the same variable. Also, method names and variables should begin with a lowercase letter.
Screenshot to show the timer invalidated and set to nil.
Update for Swift 2.2+
See https://stackoverflow.com/a/36160191/2227743 for the new #selector
syntax replacing Selector()
.
Upvotes: 77
Reputation: 71854
you can use this when some condition is met and you want to stop timer:
Timer.invalidate()
Here is simple example :
func UpdateTimer(){
timeLabel.text = String(Counter++)
if timeLabel.text == String("5") {
Timer.invalidate()
}
}
this will stop timer.
You can modify it as per your need.
Upvotes: 7