Reputation: 8001
I am trying to translate a CALayer in Z-Axis to give user the feeling of object coming closer to the screen. But I can't get it to work. Here is my code:
func createCircle(size : CGFloat, color : UIColor) {
let layer = CALayer();
let parentLayer = self.visualView.layer;
// layer testing properties
layer.backgroundColor = color.CGColor;
layer.cornerRadius = size / 2.0;
layer.borderWidth = 2.0;
layer.frame = CGRectMake(CGFloat(arc4random() % uint(parentLayer.frame.width)), CGFloat(arc4random() % uint(parentLayer.frame.height)), size, size);
// transform properties
let identity = CATransform3DIdentity;
// have tried both -50 and +50 for the Z-Axis and got nothing.
layer.transform = CATransform3DTranslate(identity, 0, 0, 50);
// animation
let animationGroup = self.createAnimationForLayer(layer);
layer.addAnimation(animationGroup, forKey: nil);
parentLayer.addSublayer(layer);
}
func createAnimationForLayer(layer : CALayer) -> CAAnimationGroup {
let transformChange = CABasicAnimation(keyPath: "transform");
transformChange.fromValue = NSValue(CATransform3D: layer.transform);
transformChange.toValue = NSValue(CATransform3D: CATransform3DIdentity);
let animationGroup = CAAnimationGroup();
animationGroup.animations = [transformChange];
animationGroup.duration = 1.0;
animationGroup.delegate = self;
animationGroup.setValue(layer, forKey: "animationLayer");
animationGroup.fillMode = kCAFillModeForwards;
return animationGroup;
}
The translation doesn't happen at all. The object doesn't move. I thought maybe the problem is at the translation itself but if I give value to X or Y, the object moves. Can't I use the Z-Axis in CALayer?
Upvotes: 2
Views: 1123
Reputation: 198
Add perspective projection: m34 = -1.0/d where d is distance between the imaginary camera and the screen.
Set sublayerTransform to apply the perspective to all of its sublayers
var transform = CATransform3DIdentity
transform.m34 = -1.0/500.0
self.visualView.layer.transform = transform
self.visualView.layer.sublayerTransform = transform
Upvotes: 1