Reputation: 1977
When working with a 2d canvas, if you want to check if something is no longer "on screen" you simply do something like this:
if( pos.x > window.innerWidth || pos.x < 0 ||
pos.y > window.innerHeight || pos.y < 0 ) {
// has left the screen
}
How would I check to see if something is still "on screen" ( in view of the camera ) in a three.js scene?
Upvotes: 22
Views: 11093
Reputation: 610
Instead of check 2d canvas, you can check a 3d point is in frustum or not.
camera.updateMatrix();
camera.updateMatrixWorld();
var frustum = new THREE.Frustum();
frustum.setFromProjectionMatrix(new THREE.Matrix4().multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse));
// Your 3d point to check
var pos = new THREE.Vector3(x, y, z);
if (frustum.containsPoint(pos)) {
// Do something with the position...
}
Upvotes: 31
Reputation: 520
const frustum = new THREE.Frustum()
const matrix = new THREE.Matrix4().multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse)
frustum.setFromProjectionMatrix(matrix)
if (!frustum.containsPoint(obj.position)) {
console.log('Out of view')
}
Use this in a tick function so it will update you when the obj goes out of camera view.
Note: setFromMatrix() is changed to setFromProjectionMatrix() in newer versions of three.js
Upvotes: 8