Nick Briz
Nick Briz

Reputation: 1977

three.js - check if object is still in view of the camera

When working with a 2d canvas, if you want to check if something is no longer "on screen" you simply do something like this:

if( pos.x > window.innerWidth || pos.x < 0 ||
    pos.y > window.innerHeight || pos.y < 0 ) {
    // has left the screen
}

How would I check to see if something is still "on screen" ( in view of the camera ) in a three.js scene?

Upvotes: 22

Views: 11093

Answers (2)

congle
congle

Reputation: 610

Instead of check 2d canvas, you can check a 3d point is in frustum or not.

camera.updateMatrix();
camera.updateMatrixWorld();
var frustum = new THREE.Frustum();
frustum.setFromProjectionMatrix(new THREE.Matrix4().multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse));  

// Your 3d point to check
var pos = new THREE.Vector3(x, y, z);
if (frustum.containsPoint(pos)) {
    // Do something with the position...
}

Upvotes: 31

raghav-wd
raghav-wd

Reputation: 520

const frustum = new THREE.Frustum()
const matrix = new THREE.Matrix4().multiplyMatrices(camera.projectionMatrix, camera.matrixWorldInverse)
frustum.setFromProjectionMatrix(matrix)
if (!frustum.containsPoint(obj.position)) {
    console.log('Out of view')
}

Use this in a tick function so it will update you when the obj goes out of camera view.

Note: setFromMatrix() is changed to setFromProjectionMatrix() in newer versions of three.js

Upvotes: 8

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