Reputation: 3
I have problems triying to set a Bitmap
in the method loadGraphic()
of the SpriteSheet.
var bd:BitmapData = Assets.getBitmapData("images/MenuDoorTopV1.0_640x260.png");
var b:Bitmap = new Bitmap(bd);
_CompuertaTop = new FlxSprite(-1000, -1000);
_CompuertaTop.loadGraphic(b, false, 0, 0);
Upvotes: 0
Views: 768
Reputation: 34138
You need to pass the actual BitmapData
instance to loadGraphic()
.
Also, there's no need to use Assets.getBitmapData()
in this case, loadGraphic()
does that call for you if you pass the String path:
_CompuertaTop.loadGraphic("images/MenuDoorTopV1.0_640x260.png", false, 0, 0);
Upvotes: 1