Reputation: 1129
myclass
is a C++ class written by me and when I write:
myclass x;
cout << x;
How do I output 10
or 20.2
, like an integer
or a float
value?
Upvotes: 112
Views: 84907
Reputation: 41780
Even though other answer provide correct code, it is also recommended to use a hidden friend function to implement the operator<<
. Hidden friend functions has a more limited scope, therefore results in a faster compilation. Since there is less overloads cluttering the namespace scope, the compiler has less lookup to do.
struct myclass {
int i;
friend auto operator<<(std::ostream& os, myclass const& m) -> std::ostream& {
return os << m.i;
}
};
int main() {
auto const x = myclass{10};
std::cout << x;
return 0;
}
Upvotes: 16
Reputation: 51
Alternative:
struct myclass {
int i;
inline operator int() const
{
return i;
}
};
Upvotes: -5
Reputation: 490148
Typically by overloading operator<<
for your class:
struct myclass {
int i;
};
std::ostream &operator<<(std::ostream &os, myclass const &m) {
return os << m.i;
}
int main() {
myclass x(10);
std::cout << x;
return 0;
}
Upvotes: 132
Reputation: 9711
it's very easy, just implement :
std::ostream & operator<<(std::ostream & os, const myclass & foo)
{
os << foo.var;
return os;
}
You need to return a reference to os in order to chain the outpout (cout << foo << 42 << endl)
Upvotes: 18
Reputation: 26574
You need to overload the <<
operator,
std::ostream& operator<<(std::ostream& os, const myclass& obj)
{
os << obj.somevalue;
return os;
}
Then when you do cout << x
(where x
is of type myclass
in your case), it would output whatever you've told it to in the method. In the case of the example above it would be the x.somevalue
member.
If the type of the member can't be added directly to an ostream
, then you would need to overload the <<
operator for that type also, using the same method as above.
Upvotes: 31