Reputation: 43
I am working on a VC++ project (nothing Visual just using Visual Studio for editing). And in one of my classes i have a bunch of C2061 errors apearing, but evreything is fine, i double and triple checked. this is the class where the errors occur: Circle.h:
#ifndef __SGE__Circle__
#define __SGE__Circle__
#include <GLFW/glfw3.h>
#include "Vector2.h"
#include "Rectangle.h"
class Circle
{
public:
Circle();
Circle(float xCenter, float yCenter, float radius);
Circle(Vector2& center, float radius);
~Circle();
bool Contains(Vector2& point);
bool Contains(Rectangle& rectangle); //ERROR OCCURS HERE
bool Contains(Circle& circle);
bool isContained(Rectangle& rectangle); //ERROR OCCURS HERE
bool Intersects(Rectangle& rectangle); //ERROR OCCURS HERE
bool Intersects(Circle& circle);
float Radius;
Vector2 Center;
};
#endif
the error are like this :error C2061: syntax error : identifier 'Rectangle' and they apear everywhere Rectangle is called
Rectangle class looks like this:
Rectangle.h:
#ifndef __SGE__Rectangle__
#define __SGE__Rectangle__
#include <GLFW/glfw3.h>
#include "Vector2.h"
class Rectangle
{
public:
Rectangle();
Rectangle(float x, float y, float width, float height);
Rectangle(Vector2& position, Vector2& size);
~Rectangle();
Vector2* getCorners();
Vector2 getCenter();
bool Contains(Vector2& point);
bool Contains(Rectangle& rectangle);
bool Intersects(Rectangle& rectangle);
float X;
float Y;
float Width;
float Height;
};
#endif
And i also import both Circle.h and Rectangle.h in my main.cpp
and for fun :) Vector2.h:
#ifndef _SGE_Vector2_
#define _SGE_Vector2_
#include <GLFW/glfw3.h>
#include <math.h>
class Vector2
{
public:
Vector2();
Vector2(float x, float y);
bool operator == (const Vector2& a);
bool operator != (const Vector2& a);
Vector2 operator +(const Vector2& a);
Vector2 operator +=(const Vector2& a);
Vector2 operator -(const Vector2& a);
Vector2 operator -=(const Vector2& a);
Vector2 operator *(const float a);
Vector2 operator *=(const float a);
Vector2 operator /(const float a);
Vector2 operator /=(const float a);
float Length();
void Normalize();
~Vector2();
GLfloat X;
GLfloat Y;
};
#endif
Upvotes: 0
Views: 927
Reputation: 43
The "GLFW/glfw3.h" contains a function: bool Rectangle(...); which creates errors when class Rectangle is used. There are 2 solution for this problem:
using namespace X; //X is replaced by the name of your namespace
in main overriding the Rectangle function with the Rectangle class .
The problem was solved with Sarang's help!
Upvotes: 1