Reputation: 22042
Code:
var bg = CCSprite(imageNamed:"Background.png")
Images used in Resource:
Background-hd.png
Background-ipad.png
Background-ipadhd.png
Background-iphone5hd.png
Background.png
In all device Background.png(320x480) used, other images are ignored. How to fix this ?
Retina display is not enabled...How to enable retina display in v3 ?
Here is working sample code with this problem.
Upvotes: 1
Views: 160
Reputation: 22042
Finally Updated Cocos2d and now -hd,-ipad files are used. Just updated one line
sharedFileUtils.searchMode = CCFileUtilsSearchModeSuffix
Upvotes: 1
Reputation: 3281
I'm not really advanced user of SpriteBuilder but have some concerns about your issue.
As you are using Sprite Builder for starting the project, it configures your CCFileUtils to distinguish different devices' resources by looking at folders, not prefixes. In your app delegate you can see this line:
[CCBReader configureCCFileUtils];
going into this method you can see that search mode for file utils is set to CCFileUtilsSearchModeDirectory
sharedFileUtils.searchMode = CCFileUtilsSearchModeDirectory;
So you need to use Publish folders and copy your Background image to each of them with the same name (Background.png), but with different resolution for each device.
You don't need to use image suffixes in SpriteBuilder at all.
Upvotes: 1