Reputation: 679
I would like to use the custom component in the scene builder.
I want to embed a canvas to custom component. so i try to change the canvas of attributes .
canvas code like this:
package test;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
public class DrawCanvas extends Canvas{
public DrawCanvas() {
draw();
}
private void draw() {
// TODO Auto-generated method stub
double width = getWidth();
double height = getHeight();
GraphicsContext gc = getGraphicsContext2D();
gc.strokeLine(0,0,50,50);
}
}
Custom Component code like this:
package test;
import java.io.IOException;
import javafx.fxml.FXMLLoader;
import javafx.scene.layout.BorderPane;
public class Test extends BorderPane{
public Test() {
super();
FXMLLoader fxmlLoader = new FXMLLoader(getClass().getResource("Test.fxml"));
fxmlLoader.setRoot(this);
fxmlLoader.setController(this);
try {
fxmlLoader.load();
} catch (IOException exception) {
throw new RuntimeException(exception);
}
}
}
fxml file:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.canvas.Canvas?>
<fx:root xmlns:fx="http://javafx.com/fxml" type="javafx.scene.layout.BorderPane">
<center>
</center>
</fx:root>
I've tried in this way , but it failed.
<?import javafx.scene.layout.BorderPane?>
<?import javafx.scene.*?>
<?import javafx.scene.control.*?>
<?import javafx.scene.canvas.Canvas?>
<?import org.korecky.myjavafx.fxml10.DrawCanvas?>
<fx:root xmlns:fx="http://javafx.com/fxml" type="javafx.scene.layout.BorderPane">
<center>
<DrawCanvas ></DrawCanvas>
</center>
</fx:root>
Please give me advice and tips .
Upvotes: 3
Views: 3038
Reputation: 45456
Your approach is working for me, but you need to create a valid canvas, providing some dimensions, otherwise those will be 0x0. For instance:
private void draw() {
setWidth(50);
setHeight(50);
GraphicsContext gc = getGraphicsContext2D();
gc.strokeLine(0,0,50,50);
}
Now you can import your DrawCanvas
component into SceneBuilder, as @jewelsea suggests, and you'll be able to drag it to your scene:
You could add some properties to the class, like canvasWidth
and canvasHeight
.
public class DrawCanvas extends Canvas {
private final GraphicsContext gc;
public DrawCanvas() {
gc = getGraphicsContext2D();
draw();
}
private void draw() {
setWidth(canvasWidth.get());
setHeight(canvasHeight.get());
gc.clearRect(0,0,canvasWidth.get(),canvasHeight.get());
gc.strokeLine(0,0,canvasWidth.get(),canvasHeight.get());
}
private final DoubleProperty canvasWidth = new SimpleDoubleProperty(50){
@Override
protected void invalidated() {
draw();
}
};
public double getCanvasWidth() {
return canvasWidth.get();
}
public void setCanvasWidth(double value) {
canvasWidth.set(value);
}
public DoubleProperty canvasWidthProperty() {
return canvasWidth;
}
private final DoubleProperty canvasHeight = new SimpleDoubleProperty(50){
@Override
protected void invalidated() {
draw();
}
};
public double getCanvasHeight() {
return canvasHeight.get();
}
public void setCanvasHeight(double value) {
canvasHeight.set(value);
}
public DoubleProperty canvasHeightProperty() {
return canvasHeight;
}
}
This will allow you to set them on the Inspector panel:
or in your fxml files:
<fx:root type="javafx.scene.layout.BorderPane" xmlns:fx="http://javafx.com/fxml/1" xmlns="http://javafx.com/javafx/8">
<center>
<DrawCanvas canvasWidth="150" canvasHeight="250" />
</center>
</fx:root>
Upvotes: 4