Reputation: 1987
I have some code that I want to call vDSP upon. This is a C++ file, in an Xcode project. The main project is in Objective C. Whenever I do
#include <Accelerate/Accelerate.h>
It gives me a lot of errors.
#if defined(__cplusplus)
#pragma once
#include <Accelerate/Accelerate.h> // <-- error
#include "oscillator.h"
namespace synth {
class CQBLimitedOscillator : public COscillator
{
float dOuts[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
public:
CQBLimitedOscillator(void);
~CQBLimitedOscillator(void);
// --- init globals
inline virtual void initGlobalParameters(globalOscillatorParams* pGlobalOscParams)
{
// --- always call base class first to store pointer
COscillator::initGlobalParameters(pGlobalOscParams);
// --- add any QBL specifics here
}
// -- parallel proqcess 4 sawteeth
inline void doSawTeeth(float* dOutsIn, float dModulo, float dInc) {
float scalar2Val = 2.0f;
float scalar1Val = -1.0f;
// -- 2.0f*dValue - 1.0f
vDSP_vsmsa(dOutsIn, 1, &scalar2Val, &scalar1Val, dOutsIn, 1, 4);
}
Upvotes: 1
Views: 941
Reputation: 1987
One of the files included in oscillator.h had this:
#include "math.h"
Changing it to
#include <cmath>
did the trick. Accelerate uses the math library in this way (cmath) as well.
Upvotes: 2