Reputation: 2847
i have a swift project with some frameworks added via carthage. Is it possible to use those frameworks in playground inside project and how to use it, because
import Argo
doesn't work :(
Upvotes: 14
Views: 5223
Reputation: 8193
Based @Jano's great answer (thanks for that), I created a fully functional playground to interact with Carthage frameworks:
https://github.com/backslash-f/carthage-playground
I included the Charts framework as an example:
I tested with latest Xcode.
"Works on my machine." 👍🏻
Upvotes: 3
Reputation: 63707
This stopped working at some point. Sigh
What I do now is
github "ReactiveX/RxSwift"
and run carthage update --platform iOS
At this point I’m able to run the playground files.
🤷🏻♂️
A playground has access to external frameworks if it is part of a workspace that builds a target configured to access those frameworks.
If you want to add a playground to an existing carthage project, you only need to save the project as a workspace (File > Save as Workspace…), build the target, and you are done.
If you just want to distribute a playground with third party frameworks, you need to create a dummy workspace. Here is a step by step example for a playground with the RxSwift framework:
Create a new Xcode project of type Cross-platform > Other > Empty. Name it RxPlayground.
This will create this structure RxPlayground/RxPlayground.xcodeproj and open a blank Xcode.
Download RxSwift with Carthage
github "ReactiveX/RxSwift" "swift4.0"
carthage update --platform iOS
. Add a playground to the project.
Create a workspace
Copy the frameworks to the products directory.
cp -rv "${SRCROOT}/Carthage/Build/iOS/" "${BUILT_PRODUCTS_DIR}/${FRAMEWORKS_FOLDER_PATH}"
At this point, Xcode and the Finder look like this:
Note that Carthage/ and Cartfile.resolved appear when you run Carthage, Without them, your playground will be only a few Ks.
Lastly, build the project (⌘B). Now you can use the framework in your playground:
//: Playground - noun: a place where people can play
import RxSwift
_ = Observable<Void>.empty()
.subscribe(onCompleted: {
print("Completed")
})
Sometimes the first time you build (⌘B) Xcode doesn’t notice the new framework (sigh). What I do is click on the target and back to a source file, or re-open the project. I don’t have an explanation why this happens.
Upvotes: 17
Reputation: 385
Found how to do this without converting to workspace and adding .xcodeproj file from the Carthage/Checkouts folder into your project. This works if you have some framework target that contains all sources you want to use in playground. This framework must be in "Embedded frameworks" of your main target.
That worked for me
Upvotes: 0
Reputation: 61
I solved it by copying the built frameworks to the Built Products Directory, where Playgrounds in the workspace also searches for frameworks. Note: you also need to run lipo and strip away unused architectures from the FAT binaries.
See more here: https://github.com/richardnees/CarthagePlaygrounds
Upvotes: 3
Reputation: 583
In order for the framework to work within a playground, the project that produces the framework must be included in the workspace for your project. So to make this work you need to follow these steps:
File > Save As Workspace
in Xcode.Carthage/Checkouts
folder into your workspace.Upvotes: 5