Reputation: 1212
I want to create a bidirectional map between custom classes using bimap, this is what I do (class A and B are simplifications, they don't store just integers):
class A
{
private:
int value1;
int value2;
public:
int get_value1() const { return this->value1;}
int get_value2() const { return this->value2;}
A(int value1, int value2): value1(value1), value2(value2) {};
};
struct AHash
{
size_t operator()(const A& a) const {
size_t seed = 0;
hash_combine(seed, a.get_value1());
hash_combine(seed, a.get_value2());
return seed;
}
};
struct AComp
{
bool operator()(const A& lhs, const A& rhs) const {
return lhs.get_value1() == rhs.get_value1() &&
lhs.get_value2() == rhs.get_value2();
}
};
Class B same as A, then I created the map:
typedef bimap<
unordered_set_of<A, AHash, AComp>,
unordered_set_of<B, BHash, BComp>
> CustomMap;
CustomMap my_map;
It compiles but crashes without a meaningful log.
Any clue about what I'm doing wrong?
BTW: I'm using c++03
Upvotes: 3
Views: 992
Reputation: 393114
I suspect you have undefined behaviour elsewhere (e.g. memory management, or the actual types A
and B
). Here's my own self-contained test based on your sample with a lot of random insertions and lookups:
#include <boost/tuple/tuple.hpp>
#include <boost/tuple/tuple_comparison.hpp>
#include <boost/bimap.hpp>
#include <boost/bimap/unordered_set_of.hpp>
#include <iostream>
#include <boost/random.hpp> // for test
#include <boost/range/empty.hpp>
#include <boost/range/iterator_range.hpp>
template <typename>
class Obj
{
private:
int value1;
int value2;
boost::tuple<int const&, int const&> key() const { return boost::tie(value1, value2); }
public:
int get_value1() const { return this->value1;}
int get_value2() const { return this->value2;}
Obj(int value1, int value2): value1(value1), value2(value2) {};
struct Hash {
size_t operator()(const Obj& a) const {
size_t seed = 0;
boost::hash_combine(seed, a.get_value1());
boost::hash_combine(seed, a.get_value2());
return seed;
}
};
struct Equality {
bool operator()(const Obj& lhs, const Obj& rhs) const {
return lhs.key() == rhs.key();
}
};
};
typedef Obj<struct TagA> A;
typedef Obj<struct TagB> B;
int myrandom() {
static boost::mt19937 prng(42);
static boost::uniform_int<> dist(0, 1000);
return dist(prng);
}
int main() {
typedef boost::bimaps::bimap<
boost::bimaps::unordered_set_of<A, A::Hash, A::Equality>,
boost::bimaps::unordered_set_of<B, B::Hash, B::Equality>
> CustomMap;
CustomMap map;
int dupes = 0;
for (int i=0; i < 10000; ++i)
{
A a(myrandom(), myrandom());
B b(myrandom(), myrandom());
if (!map.insert(CustomMap::value_type(a, b)).second)
++dupes;
}
std::cout << dupes << " duplicate insertions were skipped\n";
int left_hits = 0;
for (int i=0; i <= 10000; ++i)
if (!boost::empty(boost::make_iterator_range(map.left.equal_range(A(i,i)))))
++left_hits;
int right_hits = 0;
for (int i=0; i <= 10000; ++i)
if (!boost::empty(boost::make_iterator_range(map.right.equal_range(B(i,i)))))
++right_hits;
std::cout << "Random hits (left, right): (" << left_hits << ", " << right_hits << ")\n";
}
Prints (for the given seed and random implementation):
112 duplicate insertions were skipped
Random hits (left, right): (11, 7)
It runs clean under valgrind even in optimized builds.
Upvotes: 4