Reputation: 647
How can I scale a Bitmapfont object in LibGDX? It seems the method setScale is no longer available.
Upvotes: 20
Views: 23889
Reputation: 45072
You can assign Font Size to FreeTypeFontParameter while loading font
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("Lobster.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = 50; // font size
BitmapFont lobster= generator.generateFont(parameter);
generator.dispose();
Upvotes: 0
Reputation: 735
As Fish mentioned, it is recommended to use freetype generator as following:
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/timesBold.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
Then change the font size in parameter and initialize BitmapFont:
fontParameter.size = 18;
BitmapFont font = fontGenerator.generateFont(fontParameter);
It is also needed to include libgdx-freetype.so in armeabi folder of your project.
Upvotes: 4
Reputation: 1697
It is not recommended to scale Bitmap font, because it looks pixlated when enlarged(which I believe is ugly)
It is recommended to use freetype generator for resizing your fonts
If you still want use bitmapFont Tenfour04 is correct
Upvotes: 14