Reputation: 65
I'm trying to create a replay button for my game, but whenever I go back to the game scene, It seems as if nothing ever stopped. The time is a negative number and the game will just crash. I tried...
if timeInt < 0 {
//////////////
let retryScene = RetryScene(size: self.frame.size)
self.view?.presentScene(retryScene)
self.removeAllChildren()
self.removeAllActions()
///// end game
timeInt = 45
}
I figured removing all children would work and resetting the time would work too. I used a function that updates every second to make the time work. So all functions keep going as if the scene never ended. What should I do?
Upvotes: 1
Views: 3428
Reputation: 65
I fixed it by stopping the timer that makes the update function.
if time < 0 {
timer.invalidate()
}
Upvotes: 0
Reputation: 974
All the time i whant to restart game I'am presenting Game scene. (starting game scene from begining)
It should look like this
if (node.name == "ReplayButton") {
var gameScene = GameScene(size: self.size)
var transition = SKTransition.doorsCloseHorizontalWithDuration(0.5)
gameScene.scaleMode = SKSceneScaleMode.AspectFill
self.scene!.view?.presentScene(gameScene, transition: transition)
}
Upvotes: 2