GibboK
GibboK

Reputation: 73928

How to detect overlapping (rotated) DOM elements given mouse coordinate?

I use the following script in order to get a list of overlapping DIV elements at mouse click coordinates.

In this example script works fine if the DIV are not rotated:

http://jsfiddle.net/eyxt2tt1/2/

If I apply a rotation on a DIV and user click (near red mark in this example)

http://jsfiddle.net/eyxt2tt1/3/

The script will always return two DIV when instead it should consider only one.

I need to know:

Notes:


$(document).click(function (e) {
    var hitElements = getHitElements(e);
    var output = $('#output');
    output.html('');
    for (var i = 0; i < hitElements.length; ++i) {
        output.html(output.html() + '<br />' + hitElements[i][0].tagName + ' ' + hitElements[i][0].id);

    };

});

var getHitElements = function (e) {
    var x = e.pageX;
    var y = e.pageY;
    var hitElements = [];
    $(':visible').each(function () {
        console.log($(this).attr("id"), $(this).outerWidth());
        var offset = $(this).offset();
        console.log('+++++++++++++++++++++');
        console.log('pageX: ' + x);
        console.log('pageY: ' + y);
        console.log($(this).attr("id"), $(this).offset());
        console.log('+++++++++++++++++++++');
        if (offset.left < x && (offset.left + $(this).outerWidth() > x) && (offset.top < y && (offset.top + $(this).outerHeight() > y))) {
            console.log('included: ', $(this).attr("id"));
            console.log('from 0p far x: ', $(this).attr("id"), offset.left + $(this).outerWidth());
            console.log('from 0p far y: ', $(this).attr("id"), offset.top + $(this).outerHeight());
            hitElements.push($(this));
        }
    });

    return hitElements;

}

Upvotes: 4

Views: 1828

Answers (2)

Jiř&#237; H&#253;bek
Jiř&#237; H&#253;bek

Reputation: 381

You have to use linear algebra.

I've modified your fiddle - http://jsfiddle.net/pcdk2s0g/

var getHitElements = function (e) {
    var mx = e.pageX;
    var my = e.pageY;
    var hitElements = [];

    $(':visible').each(function () {

        //Parse CSS matrix
        var matrix = [];
        var matrixVal = $(this).css('transform');

        if(matrixVal != "none"){
            var matrixParsed = matrixVal.substr(7, matrixVal.length - 8).split(',');
            for(var i in matrixParsed) matrix[i] = parseFloat(matrixParsed[i]);
        } else {
            matrix = [1, 0, 0, 1, 0, 0];
        }

        var hW = this.offsetWidth / 2; //Half of width
        var hH = this.offsetHeight / 2; //Half of height
        var o = { x: this.offsetLeft + hW, y: this.offsetTop + this.offsetHeight / 2} //Transform origin

        //Define shape points and transform by matrix
        var p1 = {
            x: o.x + matrix[0] * -hW + matrix[2] * -hH + matrix[4],
            y: o.y + matrix[1] * -hW + matrix[3] * -hH + matrix[5]
        }; //Left top

        var p2 = {
            x: o.x + matrix[0] * +hW + matrix[2] * -hH + matrix[4],
            y: o.y + matrix[1] * +hW + matrix[3] * -hH + matrix[5]
        }; //Right top

        var p3 = {
            x: o.x + matrix[0] * +hW + matrix[2] * +hH + matrix[4],
            y: o.y + matrix[1] * +hW + matrix[3] * +hH + matrix[5]
        }; //Right bottom

        var p4 = {
            x: o.x + matrix[0] * -hW + matrix[2] * +hH + matrix[4],
            y: o.y + matrix[1] * -hW + matrix[3] * +hH + matrix[5]
        }; //Left bottom

        //Calculate edge normal vectors & C vars
        var v1 = { x: -(p2.y - p1.y), y: (p2.x - p1.x) }; //Top
        var v2 = { x: -(p3.y - p2.y), y: (p3.x - p2.x) }; //Right
        var v3 = { x: -(p4.y - p3.y), y: (p4.x - p3.x) }; //Bottom
        var v4 = { x: -(p1.y - p4.y), y: (p1.x - p4.x) }; //Left

        var c1 = -(v1.x * p1.x + v1.y * p1.y);
        var c2 = -(v2.x * p2.x + v2.y * p2.y);
        var c3 = -(v3.x * p3.x + v3.y * p3.y);
        var c4 = -(v4.x * p4.x + v4.y * p4.y);

        //Check cursor distance from edge using general line quation: ax + by + c = 0
        var isInner = function(v, c, x, y){
            return (v.x * x + v.y * y + c) / Math.sqrt( v.x*v.x + v.y*v.y )  > 0;
        }

        //Check if mouse point is in shape coords using general line equation
        if(isInner(v1, c1, mx, my) && isInner(v2, c2, mx, my) && isInner(v3, c3, mx, my) && isInner(v4, c4, mx, my))        
            hitElements.push($(this));

    });

    return hitElements;

}

It uses CSS transform property which is translated to CSS matrix by browser.

Code parses CSS matrix, calculates new edge points and checks if cursor is in translated element.

It works with any angle or CSS transformation.

Code can be improved, for example you can parse CSS transform-origin property too.

Upvotes: 2

Aaron Digulla
Aaron Digulla

Reputation: 328614

If you rotate only in steps of 90°, then you can use element.getBoundingClientRect() or the code from this question: How to get the position of element transformed with css rotate

If you rotate by arbitrary angles, you will need to calculate the corner points of the rectangle to get a four sided polygon. You can then use this answer: JS- Check if Point Inside A Polygon?

Upvotes: 1

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