Reputation: 269
I recently switched to C++11 and I'm trying to get used to good practices there. What I end up dealing with very often is something like:
class Owner
{
private:
vector<unique_ptr<HeavyResource>> _vectorOfHeavyResources;
public:
virtual const vector<const HeavyResource*>* GetVectorOfResources() const;
};
This requires me to do something like adding a _returnableVector and translating the source vectors to be able to return it later on:
_returnableVector = vector<HeavyResource*>;
for (int i=0; i< _vectorOfHeavyResources.size(); i++)
{
_returnableVector.push_back(_vectorOfHeavyResources[i].get());
}
Has anyone noticed similar problem? What are your thoughts and solutions? Am I getting the whole ownership idea right here?
UPDATE:
Heres another thing:
What if one class returns a result of some processing as vector<unique_ptr<HeavyResource>>
(it passes the ownership of the results to the caller), and it is supposed to be used for some subsequent processing:
vector<unique_ptr<HeavyResource>> partialResult = _processor1.Process();
// translation
auto result = _processor2.Process(translatedPartialResult); // the argument of process is vector<const HeavyResource*>
Upvotes: 16
Views: 22000
Reputation: 21166
If you encounter this often, it might make sense to write a class, that behaves like a unique_ptr, but passes the constness of the pointer to the object it points to. That way, you can just return a const reference to your vector.
I ended up writing this once and be done with it:
#include <iostream>
#include <vector>
#include <memory>
//unique,const-preserving pointer
template<class T>
class ucp_ptr {
std::unique_ptr<T> ptr;
public:
ucp_ptr() = default;
ucp_ptr(T* ptr) :ptr{ ptr }{};
ucp_ptr(std::unique_ptr<T>&& other) :ptr(std::move(other)){};
T& operator*() { return ptr.get(); }
T const & operator*()const { return ptr.get(); }
T* operator->() { return ptr.get(); }
T const * operator->()const { return ptr.get(); }
};
struct Foo {
int a = 0;
};
int main() {
std::vector<ucp_ptr<Foo>> v;
v.emplace_back(new Foo());
v.emplace_back(std::make_unique<Foo>());
v[0]->a = 1;
v[1]->a = 2;
const std::vector<ucp_ptr<Foo>>& cv = v;
std::cout << cv[0]->a << std::endl; //<-read access OK
//cv[1]->a = 10; //<-compiler error
}
Of course, you can extend it a bit, if you need custom deleters or want to add a specialization for managing arrays, but this is the base version. I also belive I've seen a more refined version of this somwhere here on SO, but I can't find it right now.
Here is an example, of how this can be used in a class:
class Bar {
std::vector<ucp_ptr<Foo>> v;
public:
void add(const Foo& foo){
v.push_back(std::make_unique<Foo>(foo));
}
//modifying elements
void doubleElements() {
for (auto& e : v){
e->a *= 2;
}
}
const std::vector<ucp_ptr<Foo>>& showElements() const{
return v;
}
};
EDIT
As far as your update is concerened, you have to live with the fact that vector<T>
is unrelated to vector<B>
even if it would be valid to cast T to B and vice versa.
You can write adaptors, that give you a different view to the elements (by casting each element when necessary) but - aside from creating a new vector of the proper type - there exists no general meachanism (that I am aware of) to do what you want.
Upvotes: 1
Reputation: 128
I tried this:
public:
const std::vector<int const *> getResource()
{
return reinterpret_cast<std::vector<const int *> &>(resources);
}
private:
std::vector<unique_ptr<int>> resources;
It worked.
Upvotes: -2
Reputation: 65770
I would suggest that instead of maintaining and returning an un-unique_ptr
ed vector, you provide functions to access the elements directly. This encapsulates the storage of your resources; clients don't know that they are stored as unique_ptr
s, nor that they are kept in a vector
.
One possibility for this is to use boost::indirect_iterator
to dereference your unique_ptr
automatically:
using ResourceIterator =
boost::indirect_iterator<std::vector<std::unique_ptr<HeavyResource>>::iterator,
const HeavyResource>;
ResourceIterator begin() { return std::begin(_vectorOfHeavyResources); }
ResourceIterator end() { return std::end(_vectorOfHeavyResources); }
Upvotes: 20
Reputation: 7111
You might want to consider shared_ptr
instead, as it probably reflects what you are trying to achieve. You'll probably want to use unique_ptr
in smaller scopes, or any time you wish to reflect only one thing using an object.
Upvotes: 0