Reputation: 2668
I am tring to write a function to print generic map. this is what I have so far:
template<typename map_key, typename map_val>
void log(DEBUG_LEVEL level, std::map<map_key, map_val> _map) {
if (level >= d_level) {
for (std::map<map_key, map_val>::iterator it = _map.begin();
it != _map.end(); ++it)
std::cout << it->first << " => " << it->second << '\n';
}
}
it doesn't compile.
error: expected ';' before 'it'
error: 'it' was not declared in this scope
update: I fix the (1) but still waiting for an answer to (2)
I liked Galik answer but when I tried to add it as a function I got an error: error:'std::ostream& Logger::operator<<(std::ostream&, const std::pair<const _Key, _Tp>&)' must take exactly one argument
here is my Logger class:
extern DEBUG_LEVEL d_level;
class Logger {
public:
Logger(const char * app_name);
Logger(DEBUG_LEVEL level, char * app_name);
void log(DEBUG_LEVEL level, const char* str, ...);
template<typename vector_type>
void log(DEBUG_LEVEL level, const std::vector<vector_type>& _vec,
const std::string seperator = ", ") {
if (level >= d_level) {
std::cout << get_prefix_msg() << " ";
change_color(level);
std::cout << "[";
std::copy(_vec.begin(), _vec.end(),
std::ostream_iterator<vector_type>(std::cout,
seperator.c_str()));
std::cout << "]\n";
printf(ANSI_COLOR_RESET);
}
}
template<typename map_key, typename map_val>
void log(DEBUG_LEVEL level, const std::map<map_key, map_val>& _map,
const std::string seperator = ", ") {
if (level >= d_level) {
std::cout << get_prefix_msg() << " \n";
change_color(level);
std::cout << "[";
for (typename std::map<map_key, map_val>::const_iterator it =
_map.begin(); it != _map.end(); ++it)
std::cout << it->first << " => " << it->second << seperator;
std::cout << "]\n";
printf(ANSI_COLOR_RESET);
}
}
/**
* will log but without the application _app_name and without the debug level (but will have the right color)
*/
void strip_log(DEBUG_LEVEL level, const char* str, ...);
void change_verbosity(DEBUG_LEVEL level);
static int msg_id;
private:
const char * _app_name;
void change_color(DEBUG_LEVEL level, bool is_strip = false);
int get_next_msg_id();
std::string get_prefix_msg();
static DEBUG_LEVEL d_level;
};
Upvotes: 0
Views: 2206
Reputation: 48605
In answer to your second question, you might consider being even more generic and allowing more different types of containers.
Something like:
#include <map>
#include <set>
#include <vector>
#include <iostream>
typedef int DEBUG_LEVEL;
int d_level = 0;
template<typename Key, typename Value>
std::ostream& operator<<(std::ostream& os, const std::pair<const Key, Value>& p)
{
os << p.first << " => " << p.second;
return os;
}
template<typename Container>
void log(DEBUG_LEVEL level, const Container& c) {
if (level >= d_level) {
for(typename Container::const_iterator it = c.begin();
it != c.end(); ++it)
std::cout << *it << '\n';
}
}
// OPTIONAL Adding your own types
class MyClass
{
int i;
std::string s;
public:
MyClass(int i, std::string s): i(i), s(s) {}
// declare the operator<<() overload as a friend to grant access
// to private members
friend std::ostream& operator<<(std::ostream& os, const MyClass& mc);
};
// define the operator<<() for MyClass as a global function (required)
std::ostream& operator<<(std::ostream& os, const MyClass& mc)
{
os << "{MyClass: " << mc.s << ": " << mc.i << "}";
return os;
}
// End of OPTIONAL
int main()
{
std::set<int> s;
s.insert(6);
s.insert(3);
s.insert(4);
std::map<int, int> m;// {{1, 2}, {3, 4}};
m[1] = 2;
m[3] = 4;
std::vector<int> v;
v.push_back(4);
v.push_back(3);
v.push_back(2);
v.push_back(1);
std::cout << "\nset:\n";
log(1, s);
std::cout << "\nmap:\n";
log(1, m);
std::cout << "\nvector:\n";
log(1, v);
std::cout << "\nvector of MyClass:\n";
std::vector<MyClass> vmc;
vmc.push_back(MyClass(1, "hello"));
vmc.push_back(MyClass(2, "world"));
log(1, vmc);
}
Output:
set:
3
4
6
map:
1 => 2
3 => 4
vector:
4
3
2
1
vector of MyClass:
{MyClass: hello: 1}
{MyClass: world: 2}
Upvotes: 4
Reputation: 217135
typename
is missing.
It should be
template<typename map_key, typename map_val>
void log(DEBUG_LEVEL level, const std::map<map_key, map_val>& _map) {
if (level >= d_level) {
for (typename std::map<map_key, map_val>::const_iterator it = _map.begin(); it != _map.end(); ++it)
std::cout << it->first << " => " << it->second << '\n';
}
}
or in C++11
template<typename map_key, typename map_val>
void log(DEBUG_LEVEL level, const std::map<map_key, map_val>& _map) {
if (level >= d_level) {
for (const auto& p : _map)
std::cout << p.first << " => " << p.second << '\n';
}
}
Upvotes: 4