Tomasz Bąk
Tomasz Bąk

Reputation: 6204

CoreImage coordinate system

I have CVPixelBufferRef from an AVAsset. I'm trying to apply a CIFilter to it. I use these lines:

CVPixelBufferRef pixelBuffer = ...
CVPixelBufferRef newPixelBuffer = // empty pixel buffer to fill
CIContex *context = // CIContext created from EAGLContext
CGAffineTransform preferredTransform = // AVAsset track preferred transform
CIImage *phase1 = [CIImage imageWithCVPixelBuffer:pixelBuffer];
CIImage *phase2 = [phase1 imageByApplyingTransform:preferredTransform];
CIImage *phase3 = [self applyFiltersToImage:phase2];

[context render:phase3 toCVPixelBuffer:newPixelBuffer bounds:phase3.extent colorSpace:CGColorSpaceCreateDeviceRGB()];

Unfortunately, the result I get have an incorrect orientation. For example, a video captured in the portrait mode is upside down. I guess the problem is in going from AVAsset to CoreImage coordinate system (showing a preview in XCode for phase2 also presents an incorrect result). How to fix it?

Upvotes: 6

Views: 1631

Answers (1)

Jon Andersen
Jon Andersen

Reputation: 496

I solved it by doing this, It should orientate everything correctly to the coordinate space

var preferredTransform = inst.preferredTransform
preferredTransform.b *= -1
preferredTransform.c *= -1

var outputImage = CIImage(cvPixelBuffer: videoFrameBuffer)
                    .applying(preferredTransform)
outputImage = outputImage.applying(CGAffineTransform(translationX: -outputImage.extent.origin.x, y: -outputImage.extent.origin.y))

Upvotes: 6

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